206 was an incredibly eventful year in Bladeshoots. Two sieges of ~80 goblins, two laughable ambushes, several levels of the tower have had their outer wall completed, the king will be arriving in the next immigrant wave, and more.
The first siege was the more difficult of the two as it happened *immediately* after the human caravan arrived. So I either had to rush out or risk having the caravan lose someone and leave before trading (or worse, losing their diplomat...who had a squad of goblins spawn only twenty tiles from him). Ended up losing my first champion saving their diplomat, although, admittedly, he was a rather low end champ due to a sparring accident that left him with a moderately wounded brain and a lightly wounded neck after only achieving no-rank with his hammer. Considering it was two vs twelve or so, he did surprisingly well, however...and he only fell after succumbing to exhaustion. Endok, the dwarf that fought along side him, ended up losing *another* baby in that fight as well. Not that that matters, though, as she has four children still running around...one of which is now the new mayor.
Ah...the new mayor...Looks good overall except for one little problem: He demands adamantine items. My starting weapon/armorsmith ended up with two red and three yellow injuries after violating that order (Fortunately no nervous damage). So my only reasonably skilled weaponsmith is out of commission for a year at least. Thought I had some chains setup for jail use, but alas. What's also amusing is that a punishment for a crime never times out. A year before I appointed my captain I had a mason tantrum due the destruction of one of his few masterpiece items. He didn't do anything major, just broke a table and started a fist fight or two. A year later, lo and behold, I see that he cancels a job due to injury and zoom to where he was and standing right next to him was a guard. Really need to get a prison in place, but the final prison won't be in place for another five or so levels.
Also, a question: What to do with 120+ goblin skull totems? Already sold an equal amount, but I'm considering either a) building a floor on top of my battlements and lining the outer rim with'em or b) lining my main road, but I'm open to suggestions. I also had 2000+ goblin bone arrows floating around, but I'm already down to less than 500 thanks to the constant training of my marksdwarves...two of which are now champions, hah!
This'll eventually contain the final level of stockpiles before my permanent workshop levels. I'll actually be finishing this level before the three below due to the fact that this one will contain four magma pools that'll fuel the forges/smelters/etc above. Filling up those pools, however, is gonna be a bitch due to the fact that magma is in very short supply (Even with the upgraded magma duct I'm only running about 80% of the time). And not only do I need to fill up the pools (Fairly small themselves), but the magma pumps will be pulling magma from the moat that's currently unfilled in order to bring the magma up to the pools.
Directly above my two workshop levels will be my main dining hall. Once I finish that, I'll likely take a break from tower construction and focus on getting the moat and pools filled. - Ashery
There are 20 comments for this map series, last post 2010-12-07
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