A Fortress in a scorching hot world. Many items will spontaneously burst into flames if exposed to the surface. The dwarves live down in the cooler underground, and surface exposure must be brief, or they will suffer burns and internal injuries from the merciless sun.
( 52 Early Summer → onwards )
This is the human caravan, or what's left of it. The merchants unwisely brought supplies which were flammable, and the wagons, and themselves were destroyed by it. Even the ones that didn't catch on fire seem to have perished by the fires started by those who did.
Once the fires die down, whatever survived, probably only metal and bone, should be able to be collected, but we'll have to be careful, that's a long distance to run under the hot sun. The humans may not be happy at the loss of their caravan, but if they intend to send a siege, it will probably suffer the same fate, this is not a hospitable land for those who are not prepared. - Soralin
There are 3 comments for this map series, last post 2009-06-21
Fleshchamber
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-06/soralin-Fleshchamber-region2-52-11778.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: ToonyMan - 2009-06-19 to 52 Early Summer
This map is cool.
Submitted by: Mzbundifund - 2009-06-20 to 52 Early Summer
Neat! I would like to know what you changed to get the superhot surface. Have you considered a long tunnel to the edge of the map, ending in ramps to let the caravan get underground instantly? That might let them get to your depot without everyone dying.
Submitted by: Soralin - 2009-06-21 to 52 Early Summer
When creating the world I just set the maximum temperature to 1000, and found a scorching spot in it hot enough that the other civilizations were marked as "No Trade". Although they seem to send caravans anyway.