Foresthall - 206 Early Spring by Aristoi

Map Description:

Population: 87 [+67%] (15 Legendary [+114%])
Created Wealth: 462,207 [+16%]
Imported Wealth: 133,473 [+73%]
Exported Wealth: 24,537 [+72%]
* Nebélnakuth, "Admiredbraided", an Aluminum idol (value 219,600)
* Umidthad Ostminkot, "Fallcrowd the Folded Corridors", a Golden idol (value 84,000)
Deaths: n/a

I begin my first log with joy. Many thanks to former Mayor Cog Kogangatan, who has returned to her beloved herb gathering. Politics did not suit her.

Much has changed now with our forest home. The old generation has been ousted, and I stand as both the new Mayor and the first child born and grown to maturity here among Foresthall's leafy bowers. I have never known the cool embrace of the deep stone, and I do not long for it as some of the old timers do.

I canceled Mayor Kogangatan's plan to move underground. It does not suit us or our temperament. We are a people of the surface and the trees. We may one day plumb the depths for raw materials, but our hearts are among the leaves.

To that end, our towers rise still higher. We have started a glass industry to provide beautiful windows for us to see the forest through. We weave thread and cloth. Our soldiers train. Migrants pour in and we give them shelter and teach them our ways.

I think that the people are as happy as I have ever seen. The pride I see in the eyes of my mother, father, sister and brother, it warms me. We may have rejected the stone of our ancestors, but we have not abandoned their stubbornness. The dwarven way is as alive here as it is in Mountainhome.

Point of Interest: Entryway

( 206 Early Spring → onwards )

This main entryway is where caravans pass through, as well as inbound and outbound foot traffic. - Aristoi

There are 8 comments for this map series, last post 2009-05-27

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Submitted by: P-Luke - 2009-05-21 to 202 Early Spring

looks like a great start, can't wait to see this continue :)

Submitted by: Aristoi - 2009-05-24 to 203 Early Spring

@P-Luke: Thank you! I appreciate the compliment!

Submitted by: sneakeypete - 2009-05-25 to 204 Early Spring

The trees are regrowing mighty fast!

Also, a question: do you have invaders turned on?

Submitted by: Aristoi - 2009-05-25 to 204 Early Spring

@sneakeypete: I've been only trimming trees, not clear cutting whole swaths. I was hoping that would help them grow saplings. I actually have no idea if that's how it works!

Regarding invaders, there appear to be no goblins, though that was unintentional. I guess they were wiped out during map generation and I didn't notice. I am getting 2-3 kobold thieves with each caravan, but with about 40 war dogs now they are not too dangerous. Maybe a war with the elves once the towers are done....

Submitted by: sneakeypete - 2009-05-26 to 204 Early Spring

Ah. I've always worked on the principle that they grow up randomly, and thus more will be spawned if there's less trees there already taking up room. So i usually just clear cut the entire map every year or two.

Submitted by: Aristoi - 2009-05-26 to 204 Early Spring

@sneakeypete: You might be right on that. I have read that they grow back even if there are no trees left. It would be nice to know for sure what was more efficient for tree creation.

Submitted by: P-Luke - 2009-05-26 to 205 Early Spring

wow, this is progressing quite steadily. seems like this will be an awesome project :)

Submitted by: Aristoi - 2009-05-27 to 205 Early Spring

@P-Luke: Thanks! I really had no idea quite how much micromanagement it would take to build the towers. Not being able to build walls on floors means a lot of pre-planning. I basically have to decide what the next level up will be in order to put the roof on the current level!

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