Foresthall - 205 Early Spring by Aristoi

Map Description:

Population: 52 [+68%] (7 Legendary [+2])
Created Wealth: 399,653 [+14%]
Imported Wealth: 77,067 [+52%]
Exported Wealth: 14,254 [+218%]
Artifacts:
* Nebélnakuth, "Admiredbraided", an Aluminum idol (value 219,600)
* Umidthad Ostminkot, "Fallcrowd the Folded Corridors", a Golden idol (value 84,000)
Deaths: n/a

EXPEDITION LOG

Note for the log: Sigun Gasoludib has been voted out of office. I, Cog Kogangatan , am the new Mayor.

With the shift in leadership, Foresthall has increased its prosperity. We have brought in many new migrants, and I have established a home guard. They train in our gymnasium at the pumps for now, but eventually they will guard our tree-towers with their spears and stout dwarven hearts.

My – I mean OUR, vision is that we must reclaim the earth that is our birthright. We need not return to the depths to live, but we must use the metals it contains to defend ourselves. It is not a universal position among us, but I have been elected and I will see it through.

Our tree-towers continue to rise and that mollifies many.

– Cog Kogangatan, Mayor

Point of Interest: Paved Walkways

( 205 Early Spring → onwards )

Our new walkways to keep the grass green. Now if only the animals would follow them. - Aristoi

There are 8 comments for this map series, last post 2009-05-27

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Comments

Submitted by: P-Luke - 2009-05-21 to 202 Early Spring

looks like a great start, can't wait to see this continue :)

Submitted by: Aristoi - 2009-05-24 to 203 Early Spring

@P-Luke: Thank you! I appreciate the compliment!

Submitted by: sneakeypete - 2009-05-25 to 204 Early Spring

The trees are regrowing mighty fast!

Also, a question: do you have invaders turned on?

Submitted by: Aristoi - 2009-05-25 to 204 Early Spring

@sneakeypete: I've been only trimming trees, not clear cutting whole swaths. I was hoping that would help them grow saplings. I actually have no idea if that's how it works!

Regarding invaders, there appear to be no goblins, though that was unintentional. I guess they were wiped out during map generation and I didn't notice. I am getting 2-3 kobold thieves with each caravan, but with about 40 war dogs now they are not too dangerous. Maybe a war with the elves once the towers are done....

Submitted by: sneakeypete - 2009-05-26 to 204 Early Spring

Ah. I've always worked on the principle that they grow up randomly, and thus more will be spawned if there's less trees there already taking up room. So i usually just clear cut the entire map every year or two.

Submitted by: Aristoi - 2009-05-26 to 204 Early Spring

@sneakeypete: You might be right on that. I have read that they grow back even if there are no trees left. It would be nice to know for sure what was more efficient for tree creation.

Submitted by: P-Luke - 2009-05-26 to 205 Early Spring

wow, this is progressing quite steadily. seems like this will be an awesome project :)

Submitted by: Aristoi - 2009-05-27 to 205 Early Spring

@P-Luke: Thanks! I really had no idea quite how much micromanagement it would take to build the towers. Not being able to build walls on floors means a lot of pre-planning. I basically have to decide what the next level up will be in order to put the roof on the current level!

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