Foresthall - 203 Early Spring by Aristoi

Map Description:

Population: 14
Created Wealth: 12,570
Imported Wealth: 23,867
Exported Wealth: 899
Artifacts: n/a
Deaths: n/a


Nearly 2 years until the first tentative migrants arrived. Even then there were only 7. The lowest of the low save for an armorer. To think he has given up the forges of Mountainhome for our arbor. We have no metal to work, yet we welcome them all as brothers, peasants and craftsdwarves alike.

When the elves visited us, we could not wait to tell them of our dreams of towering tree-towers. They were polite but did not share our passion. They would not even take the trinkets we crafted from the forest. I hope they come to see our vision as the beautiful thing it is.

When our cousins from Mountain home returned this year, I thought we went to the bargaining table with little understanding of trade. Is a steel cap worth more than a bone totem? I was expecting our broker Cog Kogangatin to continue his past attempts, blindly offering until the traders agreed. Yet this time, Cog looked more carefully at the items and I think I even saw a gleam of understanding. He is learning.

We all are. We need only look up at our slowly rising tree-towers to see how far we have come, and how much farther we have to go.

--Sigun Gasoludib

Point of Interest: Bedrooms

( 203 Early Spring → onwards )

The first of our bedrooms, 8 per level. - Aristoi

There are 8 comments for this map series, last post 2009-05-27

Add a Comment


Submitted by: P-Luke - 2009-05-21 to 202 Early Spring

looks like a great start, can't wait to see this continue :)

Submitted by: Aristoi - 2009-05-24 to 203 Early Spring

@P-Luke: Thank you! I appreciate the compliment!

Submitted by: sneakeypete - 2009-05-25 to 204 Early Spring

The trees are regrowing mighty fast!

Also, a question: do you have invaders turned on?

Submitted by: Aristoi - 2009-05-25 to 204 Early Spring

@sneakeypete: I've been only trimming trees, not clear cutting whole swaths. I was hoping that would help them grow saplings. I actually have no idea if that's how it works!

Regarding invaders, there appear to be no goblins, though that was unintentional. I guess they were wiped out during map generation and I didn't notice. I am getting 2-3 kobold thieves with each caravan, but with about 40 war dogs now they are not too dangerous. Maybe a war with the elves once the towers are done....

Submitted by: sneakeypete - 2009-05-26 to 204 Early Spring

Ah. I've always worked on the principle that they grow up randomly, and thus more will be spawned if there's less trees there already taking up room. So i usually just clear cut the entire map every year or two.

Submitted by: Aristoi - 2009-05-26 to 204 Early Spring

@sneakeypete: You might be right on that. I have read that they grow back even if there are no trees left. It would be nice to know for sure what was more efficient for tree creation.

Submitted by: P-Luke - 2009-05-26 to 205 Early Spring

wow, this is progressing quite steadily. seems like this will be an awesome project :)

Submitted by: Aristoi - 2009-05-27 to 205 Early Spring

@P-Luke: Thanks! I really had no idea quite how much micromanagement it would take to build the towers. Not being able to build walls on floors means a lot of pre-planning. I basically have to decide what the next level up will be in order to put the roof on the current level!

Viewer Controls


SHIFT + Key doubles keyboard scroll rate.


Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2009-05/aristoi-Foresthall-Nitharacamade-203-0.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.