The second year for the second reclaim group has started. How? Another tantrum cascade!
Carps once again had their slimy scales in the whole catastrophe, but once again the full chaos was triggered by a berserk craftsdwarf. It was even in the same exact workshop as last time. And for the same reason (no silk)!
This time I have a Captain and a few hastily assigned Fortress Guards who keep hauling the tantruming dwarves into jail. This propably won't do much good in the long run, but I'm still hoping I can avoid total chaos.
The whole problem is that all the reclaim group dwarves are friends with eachother, so one or two dying will likely trigger the most sensitive dwarves to go nuts.
There are 2 comments for this map series, last post 2009-04-28
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