207 was an interesting year, to say the least. I lost another miner in my obsidian farm (bringing the death count there to three), and yet another was mauled by a wolf when she went to retrieve a mortally wounded hunter. Her baby sustained a mangled lower body but managed to crawl away from the wolf to a relatively safe spot, only to lie abandoned and eventually die of dehydration.
I also lost my mayor and her baby when she took some kind of hauling task outside the perimeter (despite having all labors turned off) during a goblin ambush. I managed to forbid whatever she was going for, but even after she started showing 'No Job' she continued to walk straight for the gobbos. I activated her to try and force her to flee but I forgot to turn off "dwarves chase enemies" so that didn't work.
I ended up with several very unhappy dwarves due to the casualties, but no tantrums so far. I'm eagerly anticipating the arrival of the elven caravan so that my replacement broker can have a chance to train his appraisal skill, and I can see how much stuff is worth again.
On the plus side, I made a lot of progress on the dining hall as well as building half of the wall ringing the outside of the moat.
I've finally started on the outer wall. To minimize my vulnerability due to huge numbers of dwarves working outside the perimeter, the plan was to stockpile a bunch of basalt within easy reach of the entrance, then wait for a siege, and as soon as they left have my masons rush out and work on the wall for the rest of that season. It worked fine, except that I had to wait until winter for that siege to show. At least they were courteous enough to come at the start of the season. - FunkyWaltDogg
There are 5 comments for this map series, last post 2010-07-21
Wadedcastles v2
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/funkywaltdogg-Wadedcastles the Gre-region6-208-0.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Lord_Shadow - 2009-04-24 to 205 Early Spring
good luck starting to look like awesomeness
Submitted by: FunkyWaltDogg - 2009-04-25 to 207 Early Spring
Thanks! I am finally starting to make some real progress on the core projects.
Submitted by: ToonyMan - 2009-04-30 to 209 Early Spring
Your fort is so big and open!
Submitted by: FunkyWaltDogg - 2009-04-30 to 209 Early Spring
I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space.
Submitted by: Pisano - 2010-07-21 to 209 Early Spring
Really nice layout and a great seed to have magma so close to the surface. I can't figure out how you get the water up the main building with the housing though. I don't see a pumpstack but I do see pumps at the top.