This last year I got my first two goblin sieges, which as expected were routed by my weapon traps without any need for intervention by my military.
I made a small amount of progress on the primary dining/housing structure, and significantly more on the nobles' tower (every current noble but the hammerer now has rooms).
My countess resides here at ground level. Her rooms were finished some time ago, but I decided to go back and put in obsidian block floors so she doesn't have to put up with dirt and grass. Plus it adds a lot of value to the rooms, which will make it much easier to get them up to snuff when she becomes a duchess.
The tax collector lives two levels down, the dungeon master is one level down and the count consort is one level up. The hammerer doesn't have rooms yet; once I've completed another level I'm going to move the dungeon master up and stick the hammerer underground. - FunkyWaltDogg
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Wadedcastles v2
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/funkywaltdogg-Wadedcastles the Gre-region6-207-0.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Lord_Shadow - 2009-04-24 to 205 Early Spring
good luck starting to look like awesomeness
Submitted by: FunkyWaltDogg - 2009-04-25 to 207 Early Spring
Thanks! I am finally starting to make some real progress on the core projects.
Submitted by: ToonyMan - 2009-04-30 to 209 Early Spring
Your fort is so big and open!
Submitted by: FunkyWaltDogg - 2009-04-30 to 209 Early Spring
I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space.
Submitted by: Pisano - 2010-07-21 to 209 Early Spring
Really nice layout and a great seed to have magma so close to the surface. I can't figure out how you get the water up the main building with the housing though. I don't see a pumpstack but I do see pumps at the top.