Wadedcastles - 205 Early Spring by FunkyWaltDogg

Map Description:

By 205 I've nearly finished digging the trench for the moat, I've expanded the inner wall to cover two sides of the square, and I've started work on the dining hall. Dwarf residences will go on the upper and lower levels of the same structure. Almost all my dwarves are still living in the barracks, and eating in a tiny cramped dining room, but they're still pretty happy because the food is fantastic.

Point of Interest: Future dining hall

I'm almost done putting in the floor for the dining hall. The four holes near the stairs are going to be wells, eventually. First I have to figure out how to get the water down there. - FunkyWaltDogg

There are 6 comments for this map series, last post 2009-04-19

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Comments

Submitted by: Markavian - 2009-04-15 to 203 Early Spring

Thatīll be a big wall when its done... no temporary moat or trench?

Submitted by: FunkyWaltDogg - 2009-04-15 to 203 Early Spring

I've thought about digging the outer moat one layer down after I was done but surprisingly it hadn't occurred to me to go ahead and do it so that I'm not totally defenseless in the meantime. Thanks for the suggestion!

Submitted by: Mzbundifund - 2009-04-15 to 202 Early Spring

You might also consider not placing your walls QUITE so close to the edge. You might want the extra space so you can build tower extensions or something without running into the "too close to edge" restriction.

Submitted by: FunkyWaltDogg - 2009-04-15 to 203 Early Spring

My objective when laying out the walls was to enclose the maximum amount of area in a square without overrunning either the brook or the entrance to my starter fort. So it was more or less inevitable that I'd go nearly to the edge on those two sides. I am planning to put towers in the inside corners but aside from that I don't foresee the need to expand my defenses outward (due to the moat) so I think it will work out okay.

Submitted by: Markavian - 2009-04-18 to 205 Early Spring

Looking good - for reference you can set your military to "Harass wild animals"; that will help clean up your satyr problem.

Submitted by: FunkyWaltDogg - 2009-04-19 to 205 Early Spring

I tried it once when a satyr actually got in my fort, they won't touch them because that option only causes them to target dangerous wild animals, and satyrs are totally harmless.

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