Clockworks - 180 Early Spring by Coaldiamond

Map Description:

The fortress of Clockworks in its final year. A grand experiment in fortress design comes to an end. This mountainhome was built to limit the amount of random tunnels and constructions that destroy the natural beauty of the landscape.


Thus, this fortress follows the natural boundaries set by the mountainsides and the brook. Exploratory mining is strictly limited to the levels below the fortress.

Tileset and graphics provided by Plac1d.

Point of Interest: King Rimtar Skullsalve

The ruling King of Hatches, his Beardiness King Rimtar Skullsalve. This is the 68th year of his reign as King of Kadol Dural. A quick look at his stats reveals that he was a likely a ranger before ascending to the Throne of Hatches in the year 112. He arrived in 177 without his Queen or heirs to hold court in the fortress of Clockworks. - Coaldiamond

There are 14 comments for this map series, last post 2009-08-17

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Comments

Submitted by: jojo - 2009-02-11 to 172 Mid Spring

What are the colors/theme that you have here? It's the best I've seen.

Submitted by: jojo - 2009-02-11 to 172 Mid Spring

oh and great fort design, of course. I want to do something similar with a nice map I've found...

Submitted by: Coaldiamond - 2009-02-11 to 171 Early Spring

The tiles and graphics were originally made by Plac1d. Its on the wiki site. I thought he had the best graphics but the original resolution is too small. So I doubled the recommended screen resolution. The graphics now remind me of the little pixel guys from Colonization (or maybe Civilization 2). I've since tweaked a few of the graphics and tiles to suit my own tastes.

Submitted by: jojo - 2009-02-12 to 172 Mid Spring

thanks, I saw that you answered already in another one of your maps. I used to find the elongated not-perfectly-square tiles to be annoying, but I think for organic looking designs like this one, it's not noticeable at all. It's only when you get obsessive about doing fractal patterns and whatnot that it gets annoying :)

Submitted by: RedWick - 2009-02-12 to 172 Mid Spring

I love these sorts of organically grown fortresses!

Submitted by: Coaldiamond - 2009-02-13 to 172 Mid Spring


Awesome!! Thanks for the 'Favorite" guys, Clockworks -172 just appeared on the Favorites list!


[Message edited on 2009/03/12 at 01:38 by Coaldiamond]

Submitted by: FacesOfMu - 2009-02-16 to 172 Mid Spring

Great fort! I love both the strip mine and open-air styles you've got going. I imagine it'd look pretty majestic standing on the rim of that thing.

Submitted by: Foaboe - 2009-02-22 to 172 Mid Spring

I'd like to know about the mechanisms of the periodic falls, I've just finished my eternal pumps.

Also, Faved... you make great civs.

Here it is.

Submitted by: cephalo - 2009-03-09 to 172 Mid Spring

Beautiful fort! I love those cliffside rooms. Not sure I like the 'automatic' drowning chamber... I tell you right now that will only end in tears!

Submitted by: LegoLord - 2009-03-26 to 176 Early Spring

This thing looks awesome. I just know that if I tried that, I would not be able to keep with the minimalistic alterations guideline.

Submitted by: Stromko - 2009-03-27 to 176 Early Spring

I rather like the circular, open-air design. In a word, it's an inspiring fortress! There's more advanced, awe-inspiring fortresses out there, but they're usually quite difficult to comprehend and often a bit impractical. Clockworks, however, is simply a circular settlement built into a mountainside, with an open courtyard, that comes out looking REALLY good. It's quite pragmatic too, being right next to the water (and fish, my favorite way of feeding dwarves / training marksdwarves), and with forges built right on top of the magma pool so as not to waste any.

Submitted by: Qjet - 2009-08-12 to 180 Early Spring

What does this fort look like in something like virtualdwarf?

Submitted by: Coaldiamond - 2009-08-16 to 180 Early Spring

Hey Qjet,

Oddly enough, the fortress doesn't look that impressive in Visual Fortress. Perhaps it was my whole "don't disturb the mountain" philosophy, but the fortress doesn't stand out that much when rendered by VF.

You can check it out yourself if you're interested:
http://dffd.wimbli.com/file.php?id=957

Submitted by: Qjet - 2009-08-17 to 180 Early Spring

methinks you are too hard on your fortress
A BBCode picture
A BBCode picture

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