Foresthold - 107 Early Spring by timmeh

Map Description:

Beginning year seven now, still no luck with the baron, although at least I know why now. (Didn't know about the jobs requirements) Oddly enough there were no immigrants this year. At first I thought I must have capped it wrong, but I guess I just haven't been impressing the dwarf civ enough. That should change, as I traded nearly two year worth of goblin armor to the most recent caravan, and offered some rediculous amount of -limestone toys- and such.

I got a load of construction done, finished the walls, top and bottom, finished the floors in between the walls, got a siege workshop built, four practice catapults, roofs over the outer towers, and some work done towards the preparation for a device I've dubbed my "early Warning System". It's pretty simple though, it's going to be some repeating pressure plates set up to be one-time use and reset-able, which will repeatedly active some red floor hatches throughout the fortress, to let me know when a goblin ambush shows up.

There's a fair bit more that I accomplished this year, that will be described in PoI. I survived my first goblin siege (not just this fort, my first siege ever) without any (dwarven) casualties. It revealed some small issues with my defenses which were quickly mended. I did, however, have two of the fortress guard die in sparring accidents, one of which took place with one of my legendary axedwarves, and the other with a trainee speardwarf. I have taken steps to prevent further accidents, but nothing is certain.

3D pics:
1
2
3

Point of Interest: 1. The Upper Level

At the moment, this is the highest point in the fortress. The lever controls the bridge, and the wooden walkways serve as quick access to the towers from the gatehouse.

If you pan the view down a ways you can see the tops of the outer towers, which were built at the last minute to allow beds to be installed. I actually started by designating wood stockpiles in each tower to hold enough wood for the roof for that tower, so that the carpenters could work faster. I used the same technique on the upper walls, although the wall stockpiles proved to be a little more awkward due to space restrictions.

You can also see some doors to small ledges on the north, east and west sides of the fortress. These serve as pits for any captured invaders, or unwanted pets. Of course, this doesn't work very well for creatures that can swim, as the drop may not be far enough to kill them on impact. - timmeh

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-04/timmeh-Foresthold-region1-107-925.fdf-map Beginning year seven now, still no luck with the baron, although at least I know why now. (Didn't know about the jobs requirements) Oddly enough there were no immigrants this year. At first I thought I must have capped it wrong, but I guess I just haven't been impressing the dwarf civ enough. That should change, as I traded nearly two year worth of goblin armor to the most recent caravan, and offered some rediculous amount of -limestone toys- and such. I got a load of construction done, finished the walls, top and bottom, finished the floors in between the walls, got a siege workshop built, four practice catapults, roofs over the outer towers, and some work done towards the preparation for a device I've dubbed my "early Warning System". It's pretty simple though, it's going to be some repeating pressure plates set up to be one-time use and reset-able, which will repeatedly active some red floor hatches throughout the fortress, to let me know when a goblin ambush shows up. There's a fair bit more that I accomplished this year, that will be described in PoI. I survived my first goblin siege (not just this fort, my first siege ever) without any (dwarven) casualties. It revealed some small issues with my defenses which were quickly mended. I did, however, have two of the fortress guard die in sparring accidents, one of which took place with one of my legendary axedwarves, and the other with a trainee speardwarf. I have taken steps to prevent further accidents, but nothing is certain. 3D pics: [url=http://i294.photobucket.com/albums/mm81/timmeh1250/Dwarf%20Fortress%20-%20Foresthold/fh1.jpg]1[/url] [url=http://i294.photobucket.com/albums/mm81/timmeh1250/Dwarf%20Fortress%20-%20Foresthold/fh2.jpg]2[/url] [url=http://i294.photobucket.com/albums/mm81/timmeh1250/Dwarf%20Fortress%20-%20Foresthold/fh3.jpg]3[/url] 17 1548 585 1.25 top At the moment, this is the highest point in the fortress. The lever controls the bridge, and the wooden walkways serve as quick access to the towers from the gatehouse. If you pan the view down a ways you can see the tops of the outer towers, which were built at the last minute to allow beds to be installed. I actually started by designating wood stockpiles in each tower to hold enough wood for the roof for that tower, so that the carpenters could work faster. I used the same technique on the upper walls, although the wall stockpiles proved to be a little more awkward due to space restrictions. You can also see some doors to small ledges on the north, east and west sides of the fortress. These serve as pits for any captured invaders, or unwanted pets. Of course, this doesn't work very well for creatures that can swim, as the drop may not be far enough to kill them on impact. timmeh

Comments

Submitted by: juice - 2009-03-19 to 102 Early Spring

Lookin good so far. What's with the logs in the river?

Submitted by: Jurph - 2009-03-20 to 102 Early Spring

I really like the spiral staircase design!

I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!

Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?

Submitted by: timmeh - 2009-03-24 to 103 Early Spring

@juice - Thanks!

The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.

@ Jurph - Thank you! I'm considering using a smaller version for the towers.

I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.

----------------

Thanks again, to both of you!

Submitted by: Maggarg - 2009-04-04 to 105 Early Spring

I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.

Submitted by: Phazer - 2009-05-07 to 110 Early Spring

Damn i like those curved walls, Really nice work youve done to youre fort.

and you got to love whats left of those youve thrown down from youre death tower.

Submitted by: timmeh - 2009-05-08 to 110 Early Spring

Thanks!

I've got the tileset on the wiki, if you want it.

[Message edited on 2009/05/08 at 10:14 by timmeh]

Submitted by: Markavian` - 2009-05-09 to 110 Early Spring

Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.

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