Beginning year seven now, still no luck with the baron, although at least I know why now. (Didn't know about the jobs requirements) Oddly enough there were no immigrants this year. At first I thought I must have capped it wrong, but I guess I just haven't been impressing the dwarf civ enough. That should change, as I traded nearly two year worth of goblin armor to the most recent caravan, and offered some rediculous amount of -limestone toys- and such.
I got a load of construction done, finished the walls, top and bottom, finished the floors in between the walls, got a siege workshop built, four practice catapults, roofs over the outer towers, and some work done towards the preparation for a device I've dubbed my "early Warning System". It's pretty simple though, it's going to be some repeating pressure plates set up to be one-time use and reset-able, which will repeatedly active some red floor hatches throughout the fortress, to let me know when a goblin ambush shows up.
There's a fair bit more that I accomplished this year, that will be described in PoI. I survived my first goblin siege (not just this fort, my first siege ever) without any (dwarven) casualties. It revealed some small issues with my defenses which were quickly mended. I did, however, have two of the fortress guard die in sparring accidents, one of which took place with one of my legendary axedwarves, and the other with a trainee speardwarf. I have taken steps to prevent further accidents, but nothing is certain.
At the moment, this is the highest point in the fortress. The lever controls the bridge, and the wooden walkways serve as quick access to the towers from the gatehouse.
If you pan the view down a ways you can see the tops of the outer towers, which were built at the last minute to allow beds to be installed. I actually started by designating wood stockpiles in each tower to hold enough wood for the roof for that tower, so that the carpenters could work faster. I used the same technique on the upper walls, although the wall stockpiles proved to be a little more awkward due to space restrictions.
You can also see some doors to small ledges on the north, east and west sides of the fortress. These serve as pits for any captured invaders, or unwanted pets. Of course, this doesn't work very well for creatures that can swim, as the drop may not be far enough to kill them on impact. - timmeh
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