Torchgear - 116 Early Summer by Depthseeker

Map Description:

Polished up after 16 years to a population of 56...out of a capped 20. Torchgear as it stands just as I'm about to boot the cap up to Baron range.

My first real departure from a primarily 2-dimensional layout, the fort basically decided it was going to be a roughly 4x4 grid sized tower within the primary mountain on its own. The map itself is ridiculous, with a flat sedimentary plain on the west and a sheer granite into obsidian mountain on the east. The two mounds in the north are much the same, lancing up out of the ground like spears. The south is slightly less menacing but near as tall.

Also my first experience with chasms, the related silk industry, and tree-farming; finding the damn cave river was a trial unto itself.

More details via POI.

Point of Interest: Main Entrance

( 101 → 112 )

The long hallway and 21x21 room were, until the Great Hall was excavated in 103, the entire fortress. Stockpiles, kitchen and still, mason, carpenter, crafts shop, 6 beds and an 8-table dining area were squeezed in relatively comfortably. Granted at that time the Trade Depot was still outside.
Following the migration to the upper spire, the hallway was widened, the depot moved in, and this area served as stockpile space for odds and ends such as leather and a few hundred bone crossbow bolts until their proper homes were arranged. It now serves solely as trade hall and overflow wood storage, with the approach flanked on either side with the bones of all the local livestock I've butchered in the past few years.
Possibly due to the fortifications and legendary marksdwaves directly above, the elves have never complained. - Depthseeker

There are 5 comments for this map series, last post 2009-04-13

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Comments

Submitted by: Noble Digger - 2009-04-06 to 116 Early Summer

Nice place, I like your floor tile. Spacious fort.

Submitted by: timmeh - 2009-04-06 to 116 Early Summer

Love the sort of angular design, looks great!

Random idea from looking at the entrance though, a ballista placed in front of (or behind, if you feel like living on the edge) the trade depot would provide some pretty serious protection against bigger enemies, although it would be over kill to use it on goblins with that kind of a range...

Submitted by: Sinergistic - 2009-04-06 to 116 Early Summer

Instead of using 'cheap' flooring to reach the unsmoothed areas of your magma forge, use bridges. They are built faster (generally), cost less stone, and the stone they do cost is recoverable. Speaking of recoverable, they are a bajillion times easier to deconstruct that floors. Deconstructing floors is a pain the ass, as I'm sure you know. Bridges are so damn quick.

Submitted by: Jonathan Crane - 2009-04-12 to 116 Early Summer

What tile set is this? Looks great.

Submitted by: schm0 - 2009-04-13 to 116 Early Summer

Those spiky towers in the northwest portion of your map are very peculiar. But, then again, I typically play on much less steep areas. I'm assuming you don't have giant cave spiders, and just the regular kind?

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