OK third try is a charm. Found out that the compressor was trying to figure out what each of the tiles were. I told it to ignore them and it compressed it perfectly.
This extremely long bridge was the first item that was built in Searingarrows to make it save for the tenants and deadly for their enemies.
This gives the lone Balista operator enough time to make his/her shots count. - Lazureus
There are 2 comments for this map series, last post 2009-04-04
Searingarrows
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/lazureus-Searingarrows-region1-202-1056.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Lazureus - 2009-04-04 to 202 Early Spring
OOPS!. Apparently I erased a few comments when I replaced the map. I am very sorry. Thank you for the help Noble Digger.
Submitted by: xpCynic - 2009-04-04 to 202 Early Spring
Hmm. It still seems to think you're using a square tileset...unless you are and it got squished oddly.
Anyway, as for the map: the mountainside design is quite nice, and the bridge entryway is pretty neat too. I didn't think you could make catapult practice rooms like you could archery ranges, so I might have to try that.