Angelstorm - 211 Late Winter by WorMzy

Map Description:

There have been a great number of sieges since the last map upload, during one of which the Goblin Local Leader was eliminated. All the sieges have been made up between 60 and 90 Goblins of varying military professions, but fortunately there's not been many crossbow/bow users.

My bone stockpile has been completely filled, and I'm trying desperately to craft as many bone arrows as I can before the next siege comes along.

I've lost a few more marksdwarves and champions, and even a few unfortunate civilians that happened to be too stupid to keep away from the choke points between the stockpiles and the trade depot.

I'm currently in the process of building some paved roads to boost my forts value so it'll be easier to attract the king when the time comes. My population is now around 90 dwarves, but it seems as though less and less migrants are being attracted so it's hard going getting my population up.

Oh, and if anyone can let me know if there's a way to force marksdwarves to always carry metal bolts in their quiver, instead of coming on duty with a couple of the crappy training bolts, it'd be much appreciated. As soon as they run out of training bolts they charge straight at the enemy and try to bludgeon them to death, despite being told to "stay close to station". I'm sick of wasting so much time training them up only to have them basically commit suicide at the first sign of danger. D:<

~~~~~Roll Call~~~~~
RIP Erush Atekerith - Marksdwarf.
RIP Imush Ducimiteb - Potash Maker.
RIP Kubuk Absamerith - Marksdwarf.
RIP Litast Osustlogem - Champion.
RIP Vucar Thikutgosmer Zilirtangak Amud - Champion.
RIP Rovod Udilmeb - Guard.
RIP Adil Esmulbomrek - Butcher.
RIP Asob Shigosducim - Brewer.
RIP Kumil Katakiden - Marksdwarf.
RIP Atir Februl - Miller.
RIP Cilob Bimmishos - Metalcrafter.
RIP Medtob Ilfeb - Jeweler.
RIP Asmel Olonshetbeth Akrulducim Muz - Champion.
RIP Dishmab Ezumurvad - Clothier.

Point of Interest: Petrified Wood Road

( 211 Late Winter → 215 )

The red carpet, so to speak. I had enough lying around, and it goes so well with the blood stained walls.. - WorMzy

There are 8 comments for this map series, last post 2009-09-11

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Comments

Submitted by: ClsfdKidd - 2009-03-31 to 209 Mid Spring

Do your people ever complain of noise while sleeping? It looks like the workshops right above the bedrooms would be a bad thing, but I'm just curious...

Submitted by: WorMzy - 2009-03-31 to 209 Mid Spring

Nope, all they complain about is flies and occasionally miasmas; and they get plenty of happy thoughts from eating in the legendary dining room and admiring the "completely sublime tastefully arranged Statue" to counter those. ;)

Submitted by: Phazer - 2009-04-01 to 209 Mid Spring

:O!!

Gigantic stockpiles you got there.

Submitted by: ClsfdKidd - 2009-04-01 to 210 Mid Spring

Alright, I got where your dining room is, but where is your awesome statue, and what value is it? Is it right behind the Dining room? And what are the values of the statues around it? I'd love a specific POI with lots of details.

(There is something disturbing about mathematically calculating happiness, but this game makes it alright.)

Submitted by: WorMzy - 2009-04-01 to 210 Mid Spring

Yeah, the statue is behind the dining room. It's just a masterful Dolomite statue, worth 600¤. I've shared the statue PoI from 209. The other statues are mostly lower quality, but some are the same.

In my last fortress I had an artifact statue in the main hallway. Hopefully someone will create one here too.

Submitted by: Sinergistic - 2009-04-02 to 210 Mid Spring

Those 'fish' look more like vermin to me.

Vermin can teleport.

Submitted by: WorMzy - 2009-04-03 to 210 Mid Spring

Nah, they were definitely fish; there was a char and a couple of brook lamprey if I remember correctly. :)

Submitted by: Tiogshi - 2009-09-11 to 213 Late Autumn

Re: your "ineffective" spikes; to make them extremely potent, hook them up to an automatic alternator like http://www.bay12games.com/forum/index.php?topic=33140.0

When the switch throws, the spikes retract. When it throws again, they extend, doing damage to anything on them. With a good, fast repeater, this will ventilate most anything in very short order.

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You can download the compressed map file: 2009-04/wormzy-Angelstorm-region1-211-40123.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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