Foresthold - 104 Early Spring by timmeh

Map Description:

Another year gone by. I capped the population, as I've screwed myself over by building too close to the edge, and I'm still trying to figure out where I can build more bedrooms and dining rooms.

A good bit of work was finished though, with the gatehouse built, a set of guard towers nearly finished, the road is about half way to the edge, and loads more...

On the other hand, I lost another dwarf, this time to the goblins. My Legendary Woodcutter was ambushed, and despite his bravery, did not survive. That being said, he and his dog probably saved the fortress, and killed half the ambush force...

Also new is the different tileset, which is a combination of several popular tilesets, created for my personal preferences, and allowing me to take advantage of angled walls.

Point of Interest: 1. The Gate

The main entrance to the fortress is a five-tile-wide bridge over two tiles of moat. On the outer side is a row of stone-fall traps, intended to either finish off enemies wounded by marks-dwarves above, or soften them up for the sword-dwarf squad waiting on the other side.

The gate can be raised, and it completely shuts off the fortress from the outer world, but I find this to be a boring, and rather cheap defense, and as such will only use it if my only other option is save scumming.

A pair of war dogs watch the entrance, and just inside are two new rooms serving as the entrance into the gatehouse. - timmeh

There are 7 comments for this map series, last post 2009-05-09

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Submitted by: juice - 2009-03-19 to 102 Early Spring

Lookin good so far. What's with the logs in the river?

Submitted by: Jurph - 2009-03-20 to 102 Early Spring

I really like the spiral staircase design!

I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!

Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?

Submitted by: timmeh - 2009-03-24 to 103 Early Spring

@juice - Thanks!

The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.

@ Jurph - Thank you! I'm considering using a smaller version for the towers.

I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.


Thanks again, to both of you!

Submitted by: Maggarg - 2009-04-04 to 105 Early Spring

I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.

Submitted by: Phazer - 2009-05-07 to 110 Early Spring

Damn i like those curved walls, Really nice work youve done to youre fort.

and you got to love whats left of those youve thrown down from youre death tower.

Submitted by: timmeh - 2009-05-08 to 110 Early Spring


I've got the tileset on the wiki, if you want it.

[Message edited on 2009/05/08 at 10:14 by timmeh]

Submitted by: Markavian` - 2009-05-09 to 110 Early Spring

Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.

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