Angelbane - 234 Mid Autumn by ClsfdKidd

Map Description:

This is just a preliminary design, so there may be massive changes.

DON'T LOOK! I'm not decent! :)

There are 8 comments for this map series, last post 2009-04-13

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Comments

Submitted by: Salmeuk - 2009-03-25 to 234 Early Autumn

Good luck! You should add some points of interest to let us know what your forts up to.

Submitted by: Markavian - 2009-03-30 to 236 Mid Winter

Tombs, you mean, TREE FARM?
Are you going to seal the hoard with magma?

Submitted by: ClsfdKidd - 2009-03-30 to 236 Mid Winter

Well, I know for sure that I need a tree farm. The Giant Bat incident really was a kick in the seat. I'm thinking that I'll make some sort of indoor room with the natural waterfall in the center, then maybe use pumps to make a really big, curvy, natural-looking cavern and irrigate the tower-caps into it. Some fishing spots would be nice, too.

As far as sealing the hoard with magma, WHOA Markavian, that's an awesome idea. That's makin' my brain go 'round. I'll have to think on all the engineering aspects for a bit. I certainly don't want to burn my artifacts, cause THAT would suck.

Submitted by: xpCynic - 2009-03-30 to 237 Late Spring

A GCS killed by a kobold? HAHAHAHAHA.

Submitted by: ClsfdKidd - 2009-03-31 to 237 Late Spring

WELL! My GCS is precious to me. I may never get another one even after years of playing DF. So I just want to be careful.

BTW, does this mean I could basically let him roam free killing critters and spewing silk? Cause if he's not gonna die, I might do that.

[Message edited on 2009/03/31 at 07:29 by ClsfdKidd]

Submitted by: Jurph - 2009-04-01 to 237 Mid Summer

Love the layout, especially the tendency to avoid square or ugly rectangular rooms.

Submitted by: RPharazon - 2009-04-13 to 238 Early Spring

I love the tileset you're using. It's very squiggly.

Submitted by: db48x - 2009-04-13 to 238 Early Spring

Nice. I like the way all the bedrooms are "lighted" via fortifications.

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