Second year in Foresthold. Lots of progress, but some in the wrong direction. Two steps forward, one step back.
Loads of new migrants (41 dwarves now, I may cap it to prevent overflow), massive work done on the wall, new cistern, copper ore discovered and loads of new digging finished.
On the other hand there is hole in the cistern, a failed mood (soon to be 40 dwarves, I guess), and a bit of trouble keeping the food and wine stocks balanced. Although the last one has been pretty much fixed for the time being.
I also keep running out of barrels... I'd say we have too much wine, but that would be very un-dwarfy.
The entrance to the fortress has a couple new additions, the first being a row of stone-fall traps, and the second being the statues on either side of the wall. Still thinking about how I want to progress with the gate-house.
As suggested, a road is being built to the edge of the map from the keep. I am using only Jet for the road. - timmeh
There are 7 comments for this map series, last post 2009-05-09
Foresthold
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-03/timmeh-Foresthold-Y2.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: juice - 2009-03-19 to 102 Early Spring
Lookin good so far. What's with the logs in the river?
Submitted by: Jurph - 2009-03-20 to 102 Early Spring
I really like the spiral staircase design!
I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!
Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?
Submitted by: timmeh - 2009-03-24 to 103 Early Spring
@juice - Thanks!
The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.
@ Jurph - Thank you! I'm considering using a smaller version for the towers.
I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.
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Thanks again, to both of you!
Submitted by: Maggarg - 2009-04-04 to 105 Early Spring
I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.
Submitted by: Phazer - 2009-05-07 to 110 Early Spring
Damn i like those curved walls, Really nice work youve done to youre fort.
and you got to love whats left of those youve thrown down from youre death tower.
Submitted by: timmeh - 2009-05-08 to 110 Early Spring
Thanks!
I've got the tileset on the wiki, if you want it.
[Message edited on 2009/05/08 at 10:14 by timmeh]
Submitted by: Markavian` - 2009-05-09 to 110 Early Spring
Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.