Showing off my trials and tribulations.
Dug this originally to be a set of 9 grates that retract at the pull of a lever, to allow water to flow through but prevent traders and dorfs from falling through.
Further investigation proved that I could only place grates on the outer eight tiles. I checked to see if I could place a floor on the middle tile, and I could. Fine, that'll be good enough.
No, it won't. My mason fell to his death when the floor gave out. Well, great.
So then I tried to replace the grates with one large bridge. Looked good, but for some reason my bridge builder would cancel the job 2/3 of the way done, saying he couldn't find the path. So I figured he needed access to the other side, or possibly to the middle of the bridge or something. I don't know.
Building a section of floor down the middle, a bridge on either side, and then deconstructing the floors and building a bridge along the middle solved my problems. Now all three are linked to the same lever, and my drowning chamber should be officially lethal. - vix0r
There are 3 comments for this map series, last post 2009-03-29
Walledtwilight
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-03/vix0r-Walledtwilight-region2-204-21607.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Gretyl - 2009-03-22 to 204 Mid Spring
"Since I have no use (currently) for the terrible monsters lurking in their or the water..."
lol typo!
[Message edited on 2009/03/22 at 08:35 by Gretyl]
Submitted by: Fire Imp - 2009-03-29 to 206 Early Summer
Your dwarves are kind of creepy. They have NOSES.
Submitted by: Markavian` - 2009-03-29 to 206 Early Summer
An impressive vomotorium indeed.