Gearmanors the City of Stone - 115 Early Spring by xpCynic

Map Description:

Trying to prevent a miner from killing himself is like trying to push a whale through a revolving door. I managed to kill off all 4 of my legendary miners while digging out the cavern. Other than that, a fine year it was, and I'll be pretty mad if they don't send a baron over this year.

Point of Interest: The "skylight"

A big, wonderful disaster that killed off my last and favorite miner. Luckily it didn't cause any major problems other than his death (take a look at the holes in the capitol building), but it sure slowed down work on the cavern. - xpCynic

There are 18 comments for this map series, last post 2009-04-08

Add a Comment


Submitted by: Barbarossa - 2009-02-13 to 108 Early Spring

good luck!

Submitted by: Jebraltix - 2009-02-14 to 108 Early Spring

Your layers sort of take the shape of an amoeba.

Submitted by: FacesOfMu - 2009-02-16 to 108 Early Spring

I love your idea of using gem windows to represent street torches. Very clever!

Submitted by: Barbarossa - 2009-02-20 to 109 Early Spring

I like this idea, maybe i'll try a big cave after my underwater fort =D

Submitted by: Barbarossa - 2009-02-22 to 109 Early Spring

so how's the giant cave excavation going?

Submitted by: xpCynic - 2009-02-22 to 110 Early Spring

Started on third level as of this comment. One of the ambushing marksgoblins was walking around near my miner - possibly the tensest moment I've ever faced!

Submitted by: Barbarossa - 2009-02-23 to 110 Early Spring

i'm gonna keep an eye on this one =p

Submitted by: ClsfdKidd - 2009-02-24 to 111 Early Spring

I like the "natural" shape of the place. Just noticing your purple cloud of miasma. You can sort your refuse so that the rotten stuff goes to a small, sealed room, and then have massive open-air storage of all the bones. The rotten stuff clears out pretty fast, and the miasma always stays away from the populace.

Submitted by: Barbarossa - 2009-02-25 to 111 Early Spring

remember- miasma cannot move diagonally!

Submitted by: Barbarossa - 2009-03-01 to 112 Early Spring

Lookin' Good so far... This'll be epic once the floors are gone and the roofscrapers are left to stand alone =D

Submitted by: wololo - 2009-03-01 to 112 Early Spring

This looks great! I really like the concept.

Submitted by: Salmeuk - 2009-03-08 to 113 Early Spring

I enjoy the idea of guilds.

Submitted by: Barbarossa - 2009-03-12 to 113 Early Spring

Good job so far, I can wait till it's done!

Submitted by: Barbarossa - 2009-03-14 to 114 Early Spring

nice, this cave will be hugely awesome!

Submitted by: Barbarossa - 2009-03-23 to 115 Early Spring

Can't wait to see the new front gate.

Submitted by: Barbarossa the Seal God - 2009-04-03 to 116 Early Spring

Nice gate!!!

if you need progress to go faster, just change your dwarves' speed to 1 in the raw files.

They'll still need to eat and drink and sleep, but hauling and building goes a jillion times faster.

Submitted by: Markavian - 2009-04-03 to 116 Early Spring

Oh wow... you hollowed out all that space inside the mountain and then built upwards. Monumental work.

Submitted by: Gumball135 - 2009-04-08 to 116 Early Spring

Very, very cool. I especially like the Capitol building, the castle of nobility and the central square. Might just have to steal one or two of ze ideas for my latest fortress :p

Viewer Controls


SHIFT + Key doubles keyboard scroll rate.


Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2009-03/xpcynic-Gearmanors the City -gearmanors-115-3.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.