Workmurders - 144 Mid Winter by juice

Map Description:

Lots of crap has happened.

Point of Interest: Fungus Grove

The entrance to Fungus Grove -- the backdoor entrance for trade caravans. A road travels through a large cavern filled with lakes and massive mushrooms growing out of the ground. - juice

There are 10 comments for this map series, last post 2009-03-24

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Comments

Submitted by: Markavian` - 2009-02-03 to 129 Early Spring

Wah, cool... I really like the tree farms, I can imagine crawling down there to hear the distant gushing of water and the muddy smell and sound of vegetation growing deep underground.

Submitted by: magic dwarf - 2009-02-04 to 130 Mid Summer

how did you go about creating "organic" bedrooms?

Submitted by: juice - 2009-02-05 to 130 Mid Summer

I just kinda randomly dug out little hollows until i got a shape that I liked and stuck with.

Submitted by: jplur - 2009-02-09 to 132 Late Winter

Nice tree farms, how is the harvest from them?

I've tried a few giant ones before, but after 3 to 4 years they had only produced maybe 10 tower caps.

Submitted by: juice - 2009-02-10 to 132 Late Winter

The harvest is pretty massive, something like 40-50 trees per year if I stay on top of it. I'm starting to have trouble using all my wood unless I start mass constructing barrels/bins... ;o

Perhaps it's time for some clear glass!

Submitted by: stoned funeral - 2009-03-08 to 144 Mid Winter

It's forts like these that remind me why I'll never be an architect.
ed: Ok this is REALLY bothering me. How the hell do you transfer power from the plant to anywhere else? All your watermills link up to that central gear and then what? It looks like it just ends there, wtf?

[Message edited on 2009/03/08 at 11:02 by stoned funeral]

Submitted by: juice - 2009-03-08 to 144 Mid Winter

Fear not, you aren't crazy. The central power plant isn't actually hooked up to anything yet. If you go up to level 29, directly above where the central gear is, you'll see a power routing room that I built ages ago to be able to transfer the power to different areas of the fortress. Eventually that room will be full of gears and axles connecting power to whatever area of the fortress may need it.

At the moment though I've been getting by just manually operating pumps to fill areas.

Submitted by: Stray Elvis - 2009-03-24 to 146 Early Autumn

Great fortress, if a little spread out. But what were you thinking making those dwarf bedrooms on the SURFACE? Blasphemous. Hope you survived the ????? to continue with that giant megaproject (can't really tell what it's gonna be...more tcaps?)

Submitted by: Noble Digger - 2009-03-24 to 146 Early Autumn

It all bugged out due to the tileset, time for a new upload?

Submitted by: juice - 2009-03-24 to 146 Early Autumn

Yeah, map is bugged it looks like. I'll reupload when I get home.

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