Newcastle - 112 Mid Autumn by Mrok Girl

Map Description:

Half-year update on a megaproject. Spot the custom icons for the dwarves!

Point of Interest: Chamber B

Another layer added. Again there's a bit of a setback as the room for all the levers that will be needed in this place has to be built in the Lighthouse. Still, construction goes well.
I just hope that after I finish the dome the damn goblins will stop spawning in the middle of it like they are now every other siege :( - Mrok Girl

There are 13 comments for this map series, last post 2009-03-27

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Comments

Submitted by: Markavian - 2009-02-22 to 106 Late Winter

Black line, something to do with DF exporting the map before compressing.

Submitted by: stoned funeral - 2009-02-23 to 107 Late Spring

holy crap you really like circles

Submitted by: Maggarg - 2009-02-23 to 107 Late Spring

i assume you intended name it after Newcastle.

Submitted by: Mrok Girl - 2009-02-23 to 107 Late Spring

Yes, I love circles :)
And yes, I did intend to name it after Newcastle in UK. It's where our rp game of Mage: the Awakening is taking place. All the dwarves here (except some of the kiddies) are named after the player characters and the NPCs from that game of which you can read here.

Thanks for the comments!

[Message edited on 2009/02/23 at 01:06 by Mrok Girl]

Submitted by: Markavian - 2009-02-23 to 106 Mid Autumn

I just noticed the scale of the dig... *fast forwards a year*

Submitted by: Markavian - 2009-02-23 to 107 Late Spring

... cave pool in the way, planning to move that? :)
Seemingly epic construction, I just found the existing tower at the end of a long tunnel. How old is this fort?

Submitted by: Mrok Girl - 2009-02-23 to 106 Mid Autumn

About.. 5 years? Can't remember if it starts in 100 or 101.

Still not sure what to do with the cave pool. I want to get rid of it from there but it's also a nice source of cave lobster shell. I have time untill the big cavern is dug out to decide.

8 FPS now with the traders and goblin ambushers around... this will take forever ^^'

Submitted by: xpCynic - 2009-02-24 to 106 Late Winter

You could clear everyone out, drain the pool to the bottom of the chamber, then rebuild the broken section. Perhaps turn that section of ramps at the bottom into a little island. It would be fun for an adventurer to look around!

Submitted by: Maggarg - 2009-02-25 to 108 Mid Spring

Why is it all made of stairs?

Submitted by: Mrok Girl - 2009-02-25 to 108 Mid Spring

It's made of stairs so that hollowing it out will be safer and easier. It takes more time than ramps but at least this way I can see where I'm going :)

Submitted by: ClsfdKidd - 2009-03-10 to 113 Mid Autumn

The dome is amazing, but I think my favorite highlight is the "ZY" carved several z-levels into the ground.

Submitted by: Markavian - 2009-03-13 to 114 Mid Spring

Chamber B is coming along very well, the central support is a work of art its its own right.

Submitted by: ToonyMan - 2009-03-27 to 115 Mid Autumn

This is going to look sick. IN a good way.

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You can download the compressed map file: 2009-03/mrokgirl-Newcastle-region16-112-25187.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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