Citybite - 374 Early Spring by Phrog

Map Description:

The fortress has survived its first year of operation and left enough excess stone behind to cover the state of Delaware several times over. Now I need to get some actual migrants here to get more work done because trying to do everything with seven dwarves is exceedingly frustrating. My mason is catching the worst of it between making furniture, smoothing walls and floors, constructing buildings, and doing mechanical work.

4th Granite, 374: Citybites has survived its first year. Not only that, but it accomplished much with a limited supply of labor. Due to said limited supply, after a celebratory extra minute of sleep the dwarves were put back to work. As Ducim Katthirtosid became a legendary miner tetrahedrite was found thus completing the copper/silver (by default)/gold/platinum completeness scale. Yes, I am typically crazy enough to mint coins, improved treasurer or not.

6th Slate, 374: The elves showed up with their elk carrying their usual fare. Elves... actually seem somewhat useful as traders now. This is assuming that they don't come back next year with nothing but cloth like they typically do. A brief look into the civilizations screen showed me that almost all the rulers of the local goblin civilization are human. That could make for some interesting sieges.

19th Slate, 374: Migrants at long last! Numbered among them are a siege operator, 2(!) pump operators, an animal dissector, a glassmaker, a stonecrafter, a leatherworker, a miller, an engraver, a cheese maker, a mason, a bowyer, a carpenter, a dyer, a woodcutter, 3 peasants, 2 children, 2 mules, and a cat. If I had the power to turn back this lot and exchange them for a more useful one I would but alas it is what it is. I will have to whip them (figuratively and literally) into shape with the proper skills this fortress needs.

4th Malachite, 374: So this is the cat bug I have been hearing about. At least it is only one cat at the moment. I am too lazy to edit the raws right now to fix it but I'll be sure to do so before it becomes more of a problem.

1st Limestone, 374: I think I found the explanation as to why almost all the local goblin rulers are human. The gobbos have kidnapped and conquered human civilization in this region to the point that they no longer exist. That would almost be awesome if it didn't mean that there would be no human caravan. This explains all the human leaders. At any rate, construction has been completed on an outdoor farming plot which will both provide us more plant types and combat cave adaption.

22nd Sandstone, 374: More migrants have shown up at our doors: 2 fish cleaners, a craftsdwarf, a gem setter, a clothier, a stoneworker, a peasant, 2 puppies, 2 horse foals, and a donkey foal. This lot is actually somewhat useful but presents its own problem. I was actually hoping for a less useful one (or at least a miner for another pick) so I could draft the fortress guard and some military recruits en masse. Oh well, we now number 34.

13th Moonstone, 374: The newly-recruited wrestling squad of four dwarves is scaring me. One of them is already an elite wrestler and they spend all of their time yelling madly and ripping eachother's clothes off. I had best not tell our highly conservative rulers back at the mountainhomes about this.

12th Opal, 374: Okay, this is a bit ridiculous. Mistźn "Skinnyshoot" Afenkeskal from the Granite Bells squadron is now a champion and there are three more elite wrestlers hot on his heels. Now if only I had the gear to outfit them with they could be working on armor and weapon skills too. It shouldn't be overlong until the magma workshops are put in, and failing that the caravan will arrive in the fall and I doubt there will be siege until then. In fact, I don't know if there will be sieges at all here. All the civilizations, even the goblin one, is listed with a P next to the name. I thought W from earlier versions signified war unless something has changed.

2nd Obsidian, 374: The madness is spreading. Meng "Wardedkeys" Zalģsdėm of the Granite Bells became a legendary wrestler after tearing off enough dwarven clothing. Then Dakost "Basicgalleys" Ensebdegėl, one of the masons, started babbling madly about stones and gems and holed up in a workshop before appropriating various goods and working on something. Eventually he emerged with what may be the most useless piece of furniture ever conceived: a bed made out of gabbro rock. He calls the thing Addekōn Ngutugkudar or "Sidemaster the Negative Immortal." First of all, it's made out of rock. These dwarves got their nice jagged shape from sleeping on wooden planks for centuries and they aren't going to go ruin them from sleeping on hard rock. Secondly, the thing is encrusted with brown zircon gems and has gabbro spikes all over it. You'd probably die trying to use the bed. Despite his insanity, it is of remarkable quality, and he assures us it is quite valuable.

There are 6 comments for this map series, last post 2009-02-12

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Comments

Submitted by: magic dwarf - 2009-02-01 to 373 Early Spring

Its gonna be hard to stay away from that cave considering how huge it is.

Submitted by: Phrog - 2009-02-02 to 374 Early Spring

It won't be hard to stay away because of the size. The map has plenty of room. However, it will be hard to stay away because of the temptation of sending in some dwarves to stir up some mayhem.

Submitted by: magic dwarf - 2009-02-11 to 377 Early Spring

So how is your "Cave extermination unit" doing. I still see some trolls dwelling down there. (be sure to make a vid of your dwarfs going through the tunnels killing everything in their way.)

Submitted by: Phrog - 2009-02-11 to 377 Early Spring

I've been deliberating if I want to send in the troops (the Granite Bells again. They have the best equipment, skills, and some thirty kills to their name including one dwarf with twelve) or if I want to flood the entire cave with magma for hilarity's sake. Sending the troops in would be fun, but I'd also have to worry about forbidding everything in there beforehand so civilians don't go running in blindly. Then I'll have to manage a bunch of hauling jobs that the slaughter would invariably create (or, again, I could forbid the hell out of everything). Right now I'm leaning towards nuking the cave from orbit and letting Armok sort them out. Hey, at least the fort will have awesome engravings of everything melting if I do!

Submitted by: magic dwarf - 2009-02-12 to 377 Early Spring

sounds like a fun idea.

Submitted by: Happysafer - 2009-02-12 to 377 Early Spring

Send in the troops!

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