Citybite - 373 Early Spring by Phrog

Map Description:

Well, it's a promising start. I generated a world with low rainfall, higher temperatures, extreme volcanism, as many caves as possible, almost triple evil and halved good regions, and no small amount of savagery. I found a little area on the world map of two volcanoes adjacent to each other by a small haunted mountain range. This will be my tiny little stronghold region of death until the next version is released (hopefully).

Upon arrival I was greeted by no undead whatsoever (a major disappointment, rest assured). However, I was delighted to find that there is a cyclops with some huge crazy name, 21 antmen, 28 ratmen, a gremlin, 6 trolls, 6 giant bats, 18 troglodytes, 24 naked mole dogs, 4 fire imps, a giant rat, and a giant mole split between a huge cave, the magma of the volcano, and a bottomless pit. Oh, and there's a mountain goat too. Eek!

I took this map picture to show the pristine, untouched wilderness before it is butchered and polluted most honorably by the finest seven dwarves of the Sword of Owning (who can trade me the flux I need and extra steel to boot). Mayhaps I shall craft a legendary sword with which to own those that might try to wrest this stronghold from us... a sword of owning, if you will...

Strike the earth!

7th Granite, 373: And now I remember why I stopped playing for a bit, minor yet annoying bugs and quirks. Something killed a naked mole dog in Basinmined and a peasant rushed in to claim the corpse only to run into a ratman. By sheer luck I had given the peasant wrestling skill and he managed to kill the thing. I'm forbidding corpses inside as I go but to be extra safe I am walling in the cave at the earliest opportunity.

14th Slate, 373: The dwarves are taking their first well-deserved sleep break since arriving 44 days ago. The main entry and hallway into the fortress has been carved out alongside a barracks where they currently sleep. Luckily there is silt nearby which will be invaluable for farming once carved out.

1st Hematite, 373: Summer is upon Citybite. As if being located near a super-hot volcano isn't enough the region itself has a Hot temperature. Where there were once murky pools in the marshes west of the fort there are only dry holes in the ground. Water shouldn't remain a problem as booze is now under production and there is a stream should the worst occur. The miners have now begun carving out the main hall and dining room. As olivine is the most common stone here, I can only hope a vomit-green dining room curbs dwarven appetite enough to see us through winter.

5th Hematite, 373: One of the miners stumbled across a native platinum vein as he was carving out one of the main hallways. We have seen such metal glinting from the mountainside alongside ample deposits of native gold. Whatever Citybites cannot make itself it will be able to buy easily. With proper effort the wealth of this place shall be unequaled excluding those lucky enough to find adamantine.

1st Limestone, 373: In honor of Likot Boulderblue the Tin Colors, the god of jewels and favored deity of king Sazir Searchdikes, we poured a mug of dwarven malt liquor on the curb as we unearthed our first gems while carving out the future workshops. They are only brown zircons, but if the precious metals are any indication we will find more valuable stones to truly bling out this place.

15th Limestone, 373: Like clockwork, a kobold arrived at Citybites right with the caravan. It certainly didn't take long for rumors of great wealth in our stores to spread. Of course, all we have at the moment to trade is a single -orthoclase earring-. For the moment I am trying to get the antman-wrestler to stop drooling long enough to slap some stones together and call them trade goods.

10th Sandstone, 373: We've had our first run-in with local wildlife: cursed dark gnomes. The little midgets (littler than dwarves at least) made a beeline for the trading depot, possibly to try and get at the drinks the merchants brought with them. All told seven were killed by the caravan guards.

19th Moonstone, 373: Dwarves and their pathfinding... It is partially my fault for not taking proper designation precautions but my two miners are walking all the way around the mountain to dig a channel from the brook on the opposite side of my fortress. Dwarves may have to rethink their policy of drinking for the mother and the infant while pregnant because it is leading to some cerebral issues.

18th Obsidian, 373: Vabôk Tulonamal started glowing oddly. At first the rest of the dwarves assumed she had been eating the wrong kind of plump helmet but she assures us that it is because she is a legendary miner. It's somewhat believable considering how much the miners have dug through in these past months. Still, I don't want anything she is eating anytime soon.

There are 6 comments for this map series, last post 2009-02-12

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Comments

Submitted by: magic dwarf - 2009-02-01 to 373 Early Spring

Its gonna be hard to stay away from that cave considering how huge it is.

Submitted by: Phrog - 2009-02-02 to 374 Early Spring

It won't be hard to stay away because of the size. The map has plenty of room. However, it will be hard to stay away because of the temptation of sending in some dwarves to stir up some mayhem.

Submitted by: magic dwarf - 2009-02-11 to 377 Early Spring

So how is your "Cave extermination unit" doing. I still see some trolls dwelling down there. (be sure to make a vid of your dwarfs going through the tunnels killing everything in their way.)

Submitted by: Phrog - 2009-02-11 to 377 Early Spring

I've been deliberating if I want to send in the troops (the Granite Bells again. They have the best equipment, skills, and some thirty kills to their name including one dwarf with twelve) or if I want to flood the entire cave with magma for hilarity's sake. Sending the troops in would be fun, but I'd also have to worry about forbidding everything in there beforehand so civilians don't go running in blindly. Then I'll have to manage a bunch of hauling jobs that the slaughter would invariably create (or, again, I could forbid the hell out of everything). Right now I'm leaning towards nuking the cave from orbit and letting Armok sort them out. Hey, at least the fort will have awesome engravings of everything melting if I do!

Submitted by: magic dwarf - 2009-02-12 to 377 Early Spring

sounds like a fun idea.

Submitted by: Happysafer - 2009-02-12 to 377 Early Spring

Send in the troops!

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