Staffrare - 111 Early Spring by Dakira

Map Description:

Staffrare Desert Outpost Log
24th of Granite, 111.

Well, I think it's safe to call Staffrare more than an outpost now. A few years ago the area around the fortress became a boom town for masons and miners. The baron who moved in a couple years ago has given more stability to the area and calmed down the local peasantry. We need their labor.

I'm sure Commander Koganarzes won't be happy to receive another report delaying progress. It has been six years since we started work here, and we still don't have a complete wall along the border... or a completed southern annex to Fort Staffrare... or a completed aquaduct. It's difficult for me to balance the growing demands of the peasants while trying to secure the lands. Maybe I've gotten too soft from being out here.

Currently all energy is being focused on getting the aquduct operational even if we have to forgo the reservoir. I'd rather not though, the river has dried up a couple of times and I don't want to promise water to the local mines if we can't keep a constant supply.

On as side note, an Elven diplomat from Coco Rise has been showing up to complain about trees or some such. He seems to think that we've been clear cutting his forest just west of the wall. We have been a bit, but he makes it sounds like genocide. He demanded we stop and if it weren't for the military already being stretched thin around Staffrare I'd tell him to piss off. So we told him we wont cut down anymore trees. Then he had the gaul to ask for 137 trees to take with him. He was promptly shown the door and if I could have gotten away with it, an axe to go with it. Maybe in the future we can build a wooden wall engraved with images of us cutting down a forest. Just for them.

Point of Interest: Symbol of Staffrare

This Olivine and Phyllite plaza is the symbol of the city. A Crescent and star with two rays on either side. I thought it would look good in the middle of the future lake. - Dakira

There are 16 comments for this map series, last post 2009-10-11

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Submitted by: Salmeuk - 2008-11-08 to 105 Early Spring

I like the premise, add more maps!

Submitted by: Maggarg - 2008-11-15 to 108 Early Spring

a drawing of Staffrare would look so cool.
It'd look a bit like an oddworld game, specifically oddworld stranger.
I love the town.

Submitted by: Salmeuk - 2008-11-29 to 108 Early Spring

Add another map. I like this idea.

Submitted by: sneakeypete - 2008-12-02 to 109 Early Summer

It'll be a nice lake when it gets built :)

Submitted by: Dakira - 2008-12-03 to 109 Early Summer

I'm sure it'll look good when it's finally filled.
I'm not good at damming rivers, so there's a good chance I'll just floor it over and start pumping.

Submitted by: Dakira - 2009-01-28 to 111 Early Spring

It's been a while, but Staffrare is back.

Submitted by: Caranha - 2009-01-28 to 109 Early Summer

I find the hapzard housing very pleasant to the eyes :-)

Submitted by: magic dwarf - 2009-01-28 to 111 Early Spring

I have the exact same problem with having too many projects to complete. I have about 6 mega projects half completed on my map. Well, good luck with your lake. It looks like its going to be awesome. I might even steal your idea and start a lakeside resort of my own if i tired of my current fortress.

Submitted by: juice - 2009-01-28 to 106 Early Winter

You could always make the unstable ground area another entrance. Instead of walling to the edge, start walling to the east and loop back around somehow, or connect it to part of the landscape. You could even then use the contained empty areas for random things like "housing" for nobles.

Submitted by: Dakira - 2009-01-30 to 111 Early Spring

I like the idea but part of the story behind this fortress is to build a wall along the Dwarven-Elven-Human border at this site.

Dwarven Lands to the north east, Elven Lands to the west (forest), and Human lands to the south.

Submitted by: magic dwarf - 2009-01-30 to 113 Late Spring

Mayor: finally the lake is full. Stop working the pumps.
Urist: Uhh... they work automatically on unlimited power, we'd have to dissemble them to stop them.
Mayor: Ok, do that then
:water moves up to 1/7 on main village:
Urist cancels remove pump: dangerous terrain.
Mayor: ohh F@#$%@#
:Duke mandates a wooden lifeboat:

Submitted by: Dakira - 2009-01-30 to 113 Late Spring

lol, That would make more sense actually.
What was happening was that the entire town used the dry lake bed for traveling. So when the water came they all had to get used to using the bridges and oh did they hate that at first.

Submitted by: Lacero - 2009-01-31 to 113 Late Spring

Great idea, congrats on getting the reservoir done :)

Submitted by: juice - 2009-01-31 to 113 Late Spring

Bridges eh? I like that.

Submitted by: magic dwarf - 2009-02-21 to 115 Mid Autumn

Congrats on completing your megaproject.

Submitted by: saharo - 2009-10-11 to 115 Mid Autumn

This map deserves my first comment ever on DF Map Archive...
everything is so astounding... there's love in this project. I think that is really inspiring to have a story background for the first dwarves, when I master a bit more this game I'll give it a try.
Man, you're an inspiration!!!

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