Dreambrother - 206 by Jurph

Map Description:

My first upload to the archive. This fortress features a hammer-shaped Founders' Hall, with the (deceased) expedition leader entombed in the head of the hammer. The forge area down below will soon be anvil-shaped.

Point of Interest: Founder's Hall

This level is the main living space, and was some of the first stone that was dug here. The hammer-shaped hall has six bedrooms along the handle, then six mausoleums that are reserved for the six surviving Founders. The head of the hammer was reserved for our late expedition leader, who tried to sneak outside to reload a trap during our second siege. - Jurph

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maps/2009-01/jurph-Year 206.fdf-map My first upload to the archive. This fortress features a hammer-shaped Founders' Hall, with the (deceased) expedition leader entombed in the head of the hammer. The forge area down below will soon be anvil-shaped. 14 1566 1850 2.25 top This level is the main living space, and was some of the first stone that was dug here. The hammer-shaped hall has six bedrooms along the handle, then six mausoleums that are reserved for the six surviving Founders. The head of the hammer was reserved for our late expedition leader, who tried to sneak outside to reload a trap during our second siege. Jurph

Comments

Submitted by: ^^atte - 2009-01-15 to 206

Nice fort you got there ^^, i just love the hammer, and the chess set is cool to :P

Submitted by: Jurph - 2009-01-16 to 206

Thanks! The two north-south wings flanking the hammer are going to be capped off with magma pools to make them look like torches. The magma pools will have the added benefit of being usable for glass-making on the next floor up.

Submitted by: Salmeuk - 2009-03-30 to 206

Nice fort. How long have you been playing?

Submitted by: Jurph - 2009-04-02 to 206

I've been playing Dwarf Fortress since the second-to-last 2D version was released, quit briefly after a siege, and started again when the 3D version came out.

Submitted by: Markavian - 2009-04-03 to 206

Grand efforts... I can see you're used to playing in 2D - the Level 14 shapes might look even better if they spanned a few z-levels. Height and depth can be used to great effect.

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