Just had my first baby born. Started up a barracks down south. There's 20 people in my fortress right now, and there should be some migrants soon. I'm ready for them. Some things that happened since the last upload was a caravan came through and felt that the elephants needed to be killed. They lost an axedwarf, but one of the elephants died. Sadly the corpse rotted before I could get to it.
There are 6 comments for this map series, last post 2007-07-19
No points of interest found.
Tundraglazed
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
local_map-7-1055-29.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: yayo - 2007-07-18 to 1055
yay! the fort is growing up! :D
by the way, why do you have all those mugs/toys/amulets/instruments/rings/whatever?
are those things trading stuff? :P
y.
Submitted by: Markavian - 2007-07-18 to 1055
Looking good, like the progression so far. I see that dwarf got unstuck ^_^
Submitted by: Markavian - 2007-07-18 to 1055
Map 400! 19 entries removed. Congratulations.
Submitted by: RaptorJedi - 2007-07-18 to 1055
Yeah, those are for trading.
Submitted by: Wang Commander - 2007-07-18 to 1056
If you plan to expand it like this all the way out to 200 dwarves, you'll have huge traffic issues due to the narrow halls. Of course, you can just move the whole fort closer to the magma any time you want, for forging efficiency, anyway, at this point-- so if you do, build with wider hallways! 4-6+ tiles wide for main ones, 3-4 for side passages, seems to work.
Submitted by: Markavian - 2007-07-19 to 1056
Just think of all those poor dwarves crawling over and under each other down those tight corridors each time a brown square appears behind them.