Machine Spirit - 1001 Early Spring by Mechanoid

Map Description:

Long time no post.
What can i say, i hate colored stones, so i finally got fed up enough with worldgen that i made a personalized mod that has only granite as the stone layer, and only sand as the soil layer, with veins limestone (for flux) and obsidian (for sharp stone) with CRAZY mapgen parameters. As the cherry on the top, i edited all underground chasm/water/magma creatures to "drown" in their respective environments, thus preventing them from spawning. Only Troglodites and Cave Crocodiles were permitted to live (both can reproduce before they die, unlike most others) for my plans of having an inhabitted cave system, sewer, and leather factory.

Best of all:
6 CC's to start with, and none of them fell in the river ending chasm! HUZZAH!

Point of Interest: Cave River Pit

( 1001 Early Spring → onwards )

Nothing has fallen down here.
That's the way it's going to stay now that grates have been placed on BOTH levels of the room.

Also, tower caps.
The farms will be placed along the northern wall, flooring as constructions, one level up, and will have their "used" water fall down into this area. - Mechanoid

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2008-12/mechanoid-Machinespirit-1001.fdf-map Long time no post. What can i say, i hate colored stones, so i finally got fed up enough with worldgen that i made a personalized mod that has only granite as the stone layer, and only sand as the soil layer, with veins limestone (for flux) and obsidian (for sharp stone) with CRAZY mapgen parameters. As the cherry on the top, i edited all underground chasm/water/magma creatures to "drown" in their respective environments, thus preventing them from spawning. Only Troglodites and Cave Crocodiles were permitted to live (both can reproduce before they die, unlike most others) for my plans of having an inhabitted cave system, sewer, and leather factory. Best of all: 6 CC's to start with, and none of them fell in the river ending chasm! HUZZAH! 6 592 1584 1.00 top Nothing has fallen down here. That's the way it's going to stay now that grates have been placed on BOTH levels of the room. Also, tower caps. The farms will be placed along the northern wall, flooring as constructions, one level up, and will have their "used" water fall down into this area. Mechanoid

Comments

Submitted by: Fox-Of-Doom - 2008-12-05 to 1001 Early Spring

Nice. Multicolored stones is one of the things I hate in my fortress, so glad to see you've taken the ambition to shake things up. Also, glad to see your plan worked out so well.

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2008-12/mechanoid-Machinespirit-1001.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: