There comes a time in a dwarf's life when, tired with mere survival, they begin to aspire to something... greater.
In my case, starting with a ridiculous-yet-viable glass castle. This is really the second serious attempt; the first, in the perfect location - a volcanic island with reasonably-close sand supplies - was foiled by the sudden and mostly-unexpected presence of undead angelsharks and undead sturgeons.
This is also a test of tilesets and charactersets. I don't know whether they look any better than the default ASCII, to be honest.
It doesn't look like much, but it is starting to take shape. Though the walls aren't entirely up yet, all it takes is withdrawing the bridge for safety, thanks to the channel dug around the castle. - Maisoul
There are 2 comments for this map series, last post 2008-12-04
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Submitted by: Bitzeralisis - 2008-12-04 to 152 Early Summer
A glass castle? I'm building something like it; the difference is that I'm building a glass tower, and that the tower won't do anything but look fancy.
Personally, I think that some tilesets (especially the shaded ones) are too fancy and distracting. I prefer modest tilesets like the default one. I don't like character sets for the same reason.
Submitted by: Maisoul - 2008-12-04 to 152 Early Summer
Generally, a castle is a tower with a couple of walls around it anyway.
I think the main difference is that I'm looking to expand horizontally, if I must, rather than too far vertically. I picked this level because there was a fair amount of room to the north for further structures - I'd have gone for the next Z-level down for laziness if I just wanted to go up.