Gearspots - 52 Late Winter by Maisoul

Map Description:

Well, watching fat boil is fun.
I'm not certain how it happened. Really. I was just merrily playing along, shifting beds to the newly-dug residential area, when... POOF, my food stockpile erupted in a cloud of smoke.
Early winter was spent playing damage-control, determining what was burning, and shifting everything ELSE away from it. Turned out to be camel fat - which eventually boils away nicely - and meat. I'm still not sure why it was burning, but nothing much was lost.

I hope that isn't a sign of how the fortress will end, or something else ominous like that, anyway.

Point of Interest: Entrance

( 52 → onwards )

Why is the map starting point always halfway across the map...?
Well, here's the entrance, hiding in the corner. I think if I build a long wall around the nearest edges, I ought to be slightly safer from invasions. Right now the only pests are Kobold thieves, though. Not like there's anything to steal right now, though. - Maisoul

There are 4 comments for this map series, last post 2008-11-22

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Comments

Submitted by: Drone - 2008-11-21 to 52 Late Winter

Did you butcher any fire imps?

Their fat catches fire on contact with air, and doesn't burn away.

Submitted by: Maisoul - 2008-11-21 to 52 Late Winter

Ah... that would explain it. Didn't know that. Thanks.

Bah. There's no way to designate specific creatures as do-not-butcher automatically. Still, livened up the end of an otherwise-uneventful year, I suppose.

Submitted by: Markavian - 2008-11-22 to 52 Late Winter

Woah... the drop off on that cliff side is tremendous.

You can butcher fire imps? O.o I guess that was not wise.

Submitted by: Maisoul - 2008-11-22 to 52 Late Winter

I didn't choose to. I just seem to have gotten a competent hunter for once, and I tend to completely forget about butchering in that case unless it's automatic.
But. Yes. Bad idea. Burning fire imp fat is enough to make Dwarves think there's lava on the other side of clay. Fire Imp fat DOES burn away eventually, though... as you can see from the lack of smoke and fire in the current food stockpile. After it finished baking peat, I shifted all the remaining food left.

It's pretty steep, yeah. I think the area is right on top of a mountain, mostly; a particularly giant altar-like mountain, in retrospect.
I'm tempted to build out a floor and fortress over the side of the gap, with only a few tiles and pillars for support, but I've already got the start of the outpost elsewhere.

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