Just a test of the map compressor and map archive. That was pretty painful on an OS X machine.
( 1064 → onwards )
This is the block/sandbag stockpile. All of the smithing and glassmaking and potash making goes on in this little area and the one below it. - habnabit
There are 6 comments for this map series, last post 2008-10-17
Roundedslings
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-10/habnabit-Roundedslings.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Ambivalence - 2008-10-13 to 1064 Late Winter
The Tower of Booze is very dwarven! And I like your diagonal mining technique, I may have to "borrow" that one - looks quite hard to designate though.
Submitted by: habnabit - 2008-10-13 to 1064 Late Winter
It is incredibly hard to designate. I wish there was an easier way, but that provides 100% coverage with a minimal amount of dwarven effort. I've been looking for gems and gold, so.
I only used that technique there because there's not going to be anything else (most likely) at such a low level. Everything else has been fitting fairly comfortably in the space I still have left.
[Message edited on 2008/10/13 at 06:56 by habnabit]
Submitted by: Markavian - 2008-10-13 to 1064 Late Winter
The aqueduct alone is an incredible contruction...
Submitted by: miko - 2008-10-16 to 1066 Early Spring
Why flooding the northern region with that aqueduct? Next to because it's dwarven to do needless things just because we're able to.
Submitted by: habnabit - 2008-10-16 to 1066 Early Spring
I was going to see if that improves how many trees I can get out of that area. I'm running out of trees and going through what I have left at an impressive rate.
Submitted by: miko - 2008-10-17 to 1066 Early Spring
ah, moisture levels and the myths about that. did you see some effect yet?