Tombcult - 63 Early Autumn by Syanide

Map Description:

3 Years later (a bit of delay due to broken comp and 20fps :P) The towers are almost complete and I've just been hit by a wave of starvation.

Hit a bit over 200 dwarves and due to too much time spent constructing the towers I forgot to keep making food thus causing the reserves to drop to the point where people begin to starve.

I have gone from 200+ to 170 dwarves in a matter of months and I fully expect a lot more losses before I'm through. This could very well be the beginning of the end due to the unevitable tantrums with around 30 champions...

Ps. Updated DFG to the newest version causing the tileset to change a bit in the progress :).

Point of Interest: Gates

The 4 towers around the gate are almost finished but their future is uncertain with the starvation.

If I do manage to finish them they will most likely house marksdwarves and their rooms.

The river/brook has also been released to flow once again.

A bit to the north you can see future site of a rather large tower if all goes well. - Syanide

There are 13 comments for this map series, last post 2008-09-26

Add a Comment

Comments

Submitted by: Doppel - 2008-07-20 to 55 Late Spring

Very nice, i love your entrance and your housing complex just looks really great.
How many years are you in?

Submitted by: Syanide - 2008-07-20 to 55 Late Spring

The fort was founded in the spring of year 50 so 5th year. (Thanks for reminding me that was missing so added it to the info :P)

Submitted by: Doppel - 2008-07-20 to 55 Late Spring

No prob :) Didn't realize you were still editing your entry. Also really like the tombs btw. Nice symetry

Submitted by: Syanide - 2008-07-20 to 55 Late Spring

Yeah, had to learn how to use this site while I was at it :p.

Thanks, I myself prefer looks over efficiency for pretty much everything I do in df.

Submitted by: Lacero - 2008-07-20 to 55 Late Spring

Beautiful :)

Submitted by: Hyfrydle - 2008-07-21 to 55 Late Spring

Hi what tileset and graphic set are you using love the design by the way will be checking on this one.

Submitted by: Syanide - 2008-07-21 to 55 Late Spring

It's actually Mike Mayday tileset, available at http://mayday.w.staszic.waw.pl/~mayday/df.htm .

There's a couple of problems when I switched to 39c but it works for me. While I wait for Mayday to release a version for 39c at least.

Submitted by: Syanide - 2008-07-30 to 60 Early Spring

If anyone has any ideas of what to build next (with marble). I'd appreciate them.

Submitted by: Markavian - 2008-07-31 to 60 Early Spring

Build two 4x6 guard towers either side of the marble gates that are at least as tall as the gates with fairytail spires and crenulations... then create a deep wall betweem them and the gates, and divert the river maybe?

The kings cross is most impressive.

[Message edited on 2008/07/31 at 08:50 by Markavian]

Submitted by: Syanide - 2008-08-02 to 60 Early Spring

Thank you Markavian for your suggestions, I have begun draining the river to reroute it at a later time and to make room for guard towers. This will make a couple of years go flying past again :).

Submitted by: Ambivalence - 2008-09-24 to 63 Early Autumn

Nice fort, that entrance is very stylish.

Submitted by: Syanide - 2008-09-25 to 63 Early Autumn

Thanks.

In other news, the fort died to starvation yesterday :(. I have begun constructing another fortress on a different location on the same map so this one shall be frozen for quite some time.

Submitted by: Dakira - 2008-09-26 to 63 Early Autumn

Apart from the starvation, should you come back to this fortress:

I am a big fan of the king's cross. I think the hallways to his rooms are a bit lengthy and the magma down there is cool, but I worry about the magma pressure from the volcano.

Speaking of volcano, statue park? arena?

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2008-09/syanide-Tombcult-region1-63-21143.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: