A young, SMALL world. Generation had to be stopped at year 580 because humans would have died out as a civ a few years later (^_^;;
Features elves, humans (barely :) :) ), dwarves, goblins, and a dragon. No kobolds.
Despite the young age, there has been a bit of conflict in the SW corner (retreats with roads are a dead give-away).
As a bonus feature, one of the dwarven civs is at war with the goblins in the northern part of the map.
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That is the last town of the human civ. The neighboring towns got razed just a few years ago and if gen would have continued, this town would have shared that fate. - Deathworks
There are 2 comments for this map series, last post 2008-08-26
Tar Oru (World)
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Don't have Flash?
You can download the compressed map file:
2008-08/deathworks-Tar_Oru.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Dakira - 2008-08-25 to 580 Early Spring
Why is the Ocean ALWAYS evil? in most of the maps i generate the ocean is evil.
Otherwise I like the map for how volcanic it is.
Submitted by: Deathworks - 2008-08-26 to 580 Early Spring
Hi!
Thank you.
As for the oceans, I think it has something to do with their tendency to form big subregions, so its easiest to get enough large subregion squares for good or evil in the wide oceans.
Volcanism is actually very cheap in current world generation. You can set any number of volcanoes without getting rejects, provided you have enough variance for volcanism - and volcanism does not affect biome diversity, so volcanism variance 1600 still creates nice-looking worlds.
Deathworks