Things progress. Through the dwarves' assiduous practice of communism (ignoring all noble requests, demands, and their so-called "justice") the previous Duke was driven mad, and eventually died; the current Duchess likes to throw things about and break the odd building, but we can handle that. Exploratory mining has yielded large amounts of ore, but the fortress is poorly off for trees so I'm going to try my hand at tower-cap cultivation.
There are 11 comments for this map series, last post 2008-08-22
Buriedevils
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You can download the compressed map file:
2008-08/ambivalence-Buriedevils-region2-241-38873.fdf-map
but you will need the .NET version of
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Submitted by: Aristoi - 2008-08-11 to 237 Mid Autumn
Sure made for an exciting battle report! I've used carved fortifications to block Fire Imps from getting though my magma tunnels... perhaps something like that would work here? Or a grate?
Submitted by: metasynthetic - 2008-08-11 to 237 Mid Autumn
Yeah, nasties in the sewers suck. Like Aristoi said, I always use fortifications absolutely everywhere fluid channels expose the core of my fortress. Magma and fire men can still get through though.
Submitted by: Ambivalence - 2008-08-12 to 237 Mid Autumn
I'll do that! And it won't leave rocks I can't reach, bonus. :)
Submitted by: metasynthetic - 2008-08-12 to 241 Late Winter
Do you have an underground river or pool somewhere I missed? Tower caps only grow underground if you have discovered a native underground water source already.
Submitted by: Ambivalence - 2008-08-12 to 241 Late Winter
Yes, there's a teeny-tiny underground pool in the top right corner, only a few tiles. I've been getting tower-caps growing in the other water tunnels, so hopefully they will with these - I think they're in a different biome though, so maybe not, I don't know how it works.
Submitted by: metasynthetic - 2008-08-12 to 241 Late Winter
Oh wow, I didn't know they could spawn that tiny. I think you'll be fine, godspeed (you filthy commie).
Submitted by: Markavian - 2008-08-13 to 241 Late Winter
When do the nobles arrive?
Submitted by: Ambivalence - 2008-08-13 to 241 Late Winter
What, arrive as in "mysteriously find themselves locked in while inspecting the floodgates?" :) The ones I've got are reasonably happy at the moment - it's interesting that they don't choose by themselves any of the free rooms available even though those rooms are (very) good ones.
The whole plumbing thing isn't going to plan, I'll post an update in a bit but I've had to route the ponds into two groups of two instead of four individual ones - there just wasn't enough water pressure otherwise to fill the rooms quicker than the water evaporated. I was fooled by the earlier tunnel I dug - as that was a small tunnel the water was going along it quickly, but when the water is expanding three ways away from the floodgate it's much harder to maintain the level above 1/7. :(
Submitted by: metasynthetic - 2008-08-16 to 248 Early Summer
The conventional wisdom is that towercaps come from a) a native underground water source + b) muddied underground tiles. Looking at your map it looks like it may be more complicated than that. Maybe something like 'any eligible ground, be it natural underground soil or a muddied tile'. The spots where you have nothing growing aren't necessarily ungrowable, tower caps can grow in pretty spotty sometimes, and maybe they just haven't started in those spots yet.
At any rate, flood and empty those chambers and you will definitely see more.
Submitted by: Tiny Turtle - 2008-08-21 to 235 Late Summer
235 Late Summer, Level 11.
Haha, is that an accidental swastika? Nazi Dwarves! :]
Submitted by: Dorten - 2008-08-22 to 258 Mid Summer
About towercaps: They grow after cave river or pond found at tiles which are
1) Underground
2) Muddied OR Soil floor with a soil layer beneath.