The waterworks is fully excavated, now I just need to finish installing floodgates and controls. I hear that either running water or chopping towercaps can somehow create sand tiles, with any luck I'll get some so my starting glassmaker isn't useless. (Well, not useless, he's got some truly badass stats from being a triple legendary miner-herbalist-recordkeeper.)
Also, legendary weaponsmith! Thank god I had better luck with this one. An immigrant got a fey mood, though I didn't notice until she already claimed a workshop, and wasn't able to forbid all non-steel. Oh well. Her favorite metal is rose gold, so she's now the proud creator of a pink spear.
God, there are so many avenues for innuendo with that that I don't know where to begin.
( 133 Mid Spring → onwards )
There are 3 comments for this map series, last post 2008-08-12
( 133 Mid Spring to onwards )
( 132 Early Spring to onwards )
The small room to the northwest has an open space for dumping into the magma, with a fortification around the exposed pipe to let marksdwarves shoot at any magma or fire men that flow through the fortification which taps the magma pipe. I don't think they *can* destroy a bauxite floodgate, but I'm taking no chances.
There's a boustrophedonic pipe underneath, which I'll dig out bit by bit as I need to add more magma workshops. North and south is future stockpile space. - metasynthetic
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