This map is here as a preview of the user character set that I've been working on (You can compare it to previous maps in the series, for instance).
There are, unfortunately, no tower caps, glumprongs, or feather trees on this map.
The creature graphics are from veryinky's pack on the DF wiki.
Mostly adding this PoI so that there'll be a default PoI for this map. - SL
There are 5 comments for this map series, last post 2008-01-12
Flamespear
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-08/sl-Flamespear-1063-7983.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-12-29 to 1057 Early Winter
Didn't fancy building a refuse stockpile with a ventilation shaft? The door controlled one you've got looks a bit fiddly.
What are you building which is 15 floors high, next to the hand of armok?
Submitted by: SL - 2008-01-01 to 1057 Early Winter
If you mean the other three 6x8 areas, those are extensions to the Hand of Armok.
If you mean the 5x1 shaft, that's for sacrificing goblins, animals, etc.
Submitted by: Krash - 2008-01-11 to 1061 Late Autumn
An animal problem? You werent kidding!
Don't they affect your framerate?
Submitted by: SL - 2008-01-11 to 1061 Late Autumn
Quite probably. I've been butchering them nonstop, but I think I'm going to have to designate something like 8 dedicated butcher/tanners and 8 butcher's workshops to actually get rid of them all.
Submitted by: Markavian - 2008-01-12 to 1061 Late Autumn
Rule 1 of killing, never tell a living soul... the hammerer need only read your logs to reveal the truth and deliver punishment!