Abbeytunneled - 1055 Early Spring by Charrat

Map Description:

Year 4!

Work Completed in 1054
- Expanded temporary defenses.
- Expanded metal and glassworks.

Outline for 1055
- Complete the hollowing out of and smoothing of the central area
- Start the construction of the permanent housing areas
- Plan out permanent workshop areas and defenses.

- My fourth year. I had hoped to finish the hollowing out of the central area by now, but it looks like it will be finished by summer of the next year.
- My FPS has really slowed down. I am getting around 10-15 FPS with temperature on, and 15-25 without it. So I decided to turn temperature off, which is unfortunate since this is a glacier map. I will have to turn in on eventually in order to melt more water, however. I have capped my pop at 105 and I currenly have 102 dwarves.
- I have a bit more action this year; four goblin ambushes, two during while the dwarf caravan was here. Two of the caravan's guards were killed, prompting me to expand the traps and begin drafting some legendary miners into the military.

Point of Interest: Front Entrance and Trade Depot

I have altered this space to improve the security of the fortress and whatever traders happen to be at the depot. During this year, a double Goblin ambush killed a couple guards in the Dwarven caravan.

There are 5 retractable bridges meant to secure the area based as circumstances demands; a inner and outer obsidian bridge that can seclude the hollow space, a pair of ice bridges south of the trade depot raise to remove access to the depot should there be a caravan visiting during a seige, and another ice bridge in front of the fortifications can be raised or lowered based on whether or not the invaders and the caravan's guards have ranged weapons.

On an interesting note, several patches of sand have appeared in this area for a reason that I do not understand. I have been using this sand to make glass. =) - Charrat

There are 21 comments for this map series, last post 2009-11-27

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Submitted by: Yojimbo - 2008-06-12 to 1052 Mid Spring

Looks like a good start on a really tough map. Hope things go well for you and your stunty minions.

Submitted by: Old Dwarf - 2008-06-22 to 1055 Early Spring

Please tell me what color scheme are you using!

Submitted by: Charrat - 2008-06-22 to 1055 Early Spring

Old Dwarf, I am using "Another Scheme" that is up on the DF Wiki. =)

[Message edited on 2008/06/22 at 08:40 by Charrat]

Submitted by: Markavian` - 2008-08-11 to 1072 Mid Winter

Yes, that is quite an insane fortress you have.

Submitted by: Unbeltedsundew - 2008-08-11 to 1072 Mid Winter

Awe inspireing fortress. I get annoyed when the fps hits about thirty so its pretty persevering of you to remain until its 4.

Those floating floors are strange are the bridges still built (as in can the withdrawn bridges till be supporting it?)?

Submitted by: Charrat - 2008-08-11 to 1072 Mid Winter

Yes the bridges are still there (retracted at the moment). I had thought that retracting the bridges would be enough to collapse the floors, but apparently not. I would have preferred simply using deconstruction or channeling to collapse the floors instead, but the dwarves tend to get themselves stuck in dangerous positions when I try that. =)

Submitted by: metasynthetic - 2008-08-11 to 1072 Mid Winter

Someday, when I have an hour in which I want to think about Dwarf Fortress but not actually play it, I will attempt to really understand this fortress. I especially like how you hollowed around the magma pipe, that's some truly epic dwarven engineering.

Submitted by: Maggarg - 2008-10-15 to 1072 Mid Winter

This is godly.

Submitted by: sneakeypete - 2008-11-20 to 1073 Early Autumn

i *think* that the water in your cisterns on the left and right need to get completely full (eg [7/7] all over) on the z levels where they are currently 5's/4's before it'll swell up into your chamber. (eg, on z level 4). And, of course, if you want to fill up the second z level of your chamber, then you'd need to get all z level 5 of your cisterns up to [7/7] first. Guess you'll need to melt some more ice...

Bloody awesome fort though

[Message edited on 2008/11/20 at 10:56 by sneakeypete]

Submitted by: sneakeypete - 2008-11-22 to 1073 Early Autumn

Hmm, that's odd. did you re upload the map or something?

Submitted by: Drone - 2008-11-22 to 1073 Early Autumn

I think water doesn't follow normal pressure rules if it has to go through a floor hatch.

Submitted by: Markavian - 2008-11-22 to 1073 Early Autumn

You do know you can share points of interest across multiple years, right? I was a bit bemused at your opening message linking to an older version of the map.

Submitted by: Charrat - 2008-11-22 to 1073 Early Autumn

sneakypete--I am going to try to melt some more ice and see if that helps at all. I didn't re-upload the map, does it seem that way? =P

Drone--I am afraid that might be the problem. If it is, I would probably have to drain the cisterns, remove the floor hatches, melt more ice, and refill the cisterns to make it work.

Markavian--I knew that it was possible, but I couldn't figure it out, and it seemed easier just to link to the last map. =P I just noticed the checkbox that makes POI sharing work, so I set it up properly.

Submitted by: sneakeypete - 2008-11-23 to 1073 Early Autumn

Well, it said that the map was uploaded "4 hours ago" about 20 hours after i made my original comment.

it now says that the map was uploaded "24 hours ago", even though i made my second comment "32 hours ago"

Submitted by: Markavian - 2008-11-25 to 1073 Early Autumn

If you edit a map description it changes the date on the map entry... not perfect, but good way of tracking recent edits. Sorry for the confusion...

Submitted by: Squeegy - 2008-11-26 to 1073 Early Autumn

By the way, I believe those floating floors won't collapse because there's a roof above them. Not sure, but worth a try.

Submitted by: blarg - 2008-12-18 to 1072 Mid Winter

this looks like a cool fortress.

Submitted by: SiliconJesus - 2009-03-26 to 1072 Mid Winter

Do you happen to have a list of how you broke out the stone separation by color? I would love to see your breakdown of it.

Submitted by: Chromie - 2009-03-27 to 1055 Early Spring

re: the patches of sand, apparently when you build a construction on the layer of rock directly under the ice layers, and then deconstruct it, the floor isn't rock but a random soil type. It's a bug. :( Enjoy the glass in this version though ;-)

Submitted by: Asra - 2009-08-05 to 1073 Early Autumn

Was the lava always under the surface or did you have to wall it off first?

Submitted by: Charrat - 2009-11-27 to 1073 Early Autumn

It is a magma pipe that I found and built the fortress around.

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