SeaBreaker The Town of Fortune - 1059 Late Autumn by Analfish

Map Description:

This town was inspired by another sea fort on this site. It is currently at over 60000 constructs and I still have more plans to go. Which is part of the reason I am posting. I hope to get some feedback and suggestions. Now for the goals.

I have 4 goals at the moment for the empty land in the middle and in the northern section.

1. Build a lighthouse
2. Build a church
3. Build a graveyard that flows fits with the church.
4. Possibly build a small keep

Any suggestions on how to divide up the land or any other suggestions about what to build would be great.

There are 15 comments for this map series, last post 2008-12-31

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Submitted by: Yojimbo - 2008-06-14 to 1059 Late Autumn

I am filled with awe.... that looks fantastic. All that in just 9 years? I am impressed. I love the symmetry and clean lines. Looks like a truly well planned town (whereas mine kind of just spread out and around as needs came about). The sewer system is epic.

Submitted by: Yojimbo - 2008-06-14 to 1059 Late Autumn

Where did all the stone/wood come from? Are you using an editor to plan out your stuff? Just curious.
Also...I would leave the central gardens as is, they look very nice. Maybe a few statues but not a meeting area, dont want the pretty grass getting all trampled.
Every bustling trade town needs a nice clock tower.

Submitted by: Narushima - 2008-06-14 to 1059 Late Autumn

Wooden boats on the water ?! I don't really see anything that lacks. Piers, maybe ?

Submitted by: Narushima - 2008-06-14 to 1059 Late Autumn

OK you had it scheduled. Sorry.

Submitted by: Analfish - 2008-06-14 to 1059 Late Autumn

Oh a clock tower, I like that.

Submitted by: Analfish - 2008-06-14 to 1059 Late Autumn

As for your question Yojimbo. I cheated by using reactions for the wood and stone, also my gnomes were set to [Speed:0]. I am more interested in building than I am anything else.

Submitted by: Yojimbo - 2008-06-14 to 1059 Late Autumn

Ah... that would explain it. You had me feeling a little inadequate with your building speed. Takes nothing away from your superior design/layout though.

Also noticed that your outer defenses have no arrow slits for which to pelt the goblin miscreants with. Intentional?


Submitted by: Analfish - 2008-06-14 to 1059 Late Autumn

I just had just finished building the towers and forgot to put the slits in before taking the pictures, no big deal. I use the age of shadows mod, so instead of goblins I get demons.

Submitted by: Fox-Of-Doom - 2008-06-16 to 1059 Late Autumn

A very nice looking town indeed. Nice and uniform, beautiful shaping... If though I do find it a bit odd that I don't see any doors?

Anyways, for suggestions on what you should build, I would suggest utilizing that nice sea by making a small beach area for your gnomes. If you're looking for a tall building project, you could build an observatory tower with a crystal glass lense (somthing i've always wanted to do but seem to be handicapped using glass).

Submitted by: Rekhyt - 2008-06-16 to 1059 Late Autumn

ill help with the lighthouse and the church
if you let me.oh and bloddy awesome fort...

Submitted by: THLawrence - 2008-08-02 to 1059 Late Autumn

Use Tweak or Dwarf Companion to put something under the towers and where the docks will be. Just so they aren't hanging there.

Submitted by: Syanide - 2008-08-02 to 1059 Late Autumn

A truly awe inspiring fort you got there, makes me want to build an above ground city as well.

You also need a moat, any self respecting town should have a moat.

Submitted by: Ravus - 2008-08-04 to 1059 Late Autumn

So much construction, so few people...


Submitted by: GoreTaco - 2008-08-06 to 1059 Late Autumn

You sir have acquired more babies than any dark fortress could ever amount to.

Submitted by: Savok - 2008-12-31 to 1059 Late Autumn

I would love to see this in 3Dwarf.

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