Knifepines - 1056 Mid Winter by Savok

Map Description:

The description of the map is, again, contained (mostly) in the points of interest.

~250 drink, ~12 hundred prepared meals. Upped to 55 popcap to help with hauling, but only 44 dwarves (2 baby, 3 military, 39 potential haulers) currently.

Do you like the tileset? Get it here. Also, leave a comment saying that you like it. If people like it and tell me, I improve the tileset.

Point of Interest: The Glorious Hall v2

Well... only somewhat. That's the intended result, though.
As the three lines of wall indicate, this is the third floor. There are two floors above and two below. Eventually, there will be a lot of open space, where there is no floor, but I haven't planned that far ahead. The walls will all be constructed.
Having stone is boring.
(see same PoI in previous map)
The first thing I planned is a 5x5 magma pit on the fifth (bottom) floor. I may make a huge shaft above it and drop anything bearing the Mark of Disapproval into it.
The second thing is a large, open dining complex, but since I'm not sure how I'm going to implement that, I've made a temporary dining hall.
Does anyone have any suggestions on what to do with that microcline on floor one? Non-HFS cyan = ick. - Savok

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2008-06/savok-Knifepines-region1-1056-36951.fdf-map The description of the map is, again, contained (mostly) in the points of interest. ~250 drink, ~12 hundred prepared meals. Upped to 55 popcap to help with hauling, but only 44 dwarves (2 baby, 3 military, 39 potential haulers) currently. Do you like the tileset? Get it [url=http://www.dwarffortresswiki.net/index.php/List_of_user_character_sets#Savok_2]here[/url]. Also, leave a comment saying that you like it. If people like it and tell me, I improve the tileset. 11 1152 1296 1.00 top Well... only somewhat. That's the intended result, though. As the three lines of wall indicate, this is the third floor. There are two floors above and two below. Eventually, there will be a lot of open space, where there is no floor, but I haven't planned that far ahead. The walls will all be constructed. Having stone is boring. (see same PoI in previous map) The first thing I planned is a 5x5 magma pit on the fifth (bottom) floor. I may make a huge shaft above it and drop anything bearing the Mark of Disapproval into it. The second thing is a large, open dining complex, but since I'm not sure how I'm going to implement that, I've made a temporary dining hall. Does anyone have any suggestions on what to do with that microcline on floor one? Non-HFS cyan = ick. Savok

Comments

Submitted by: Fox-Of-Doom - 2008-06-12 to 1056 Mid Winter

Nice way of naming the levels of your glorious hall.

Submitted by: Savok - 2008-06-13 to 1056 Mid Winter

Thanks, but it was just a temporary marker for when I was doing the designations. If I had a much huger hall (read: if I had space) I would probably do an ornate roman numeral style floor labeling system.

Submitted by: Tyrving - 2008-06-14 to 1057 Late Autumn

That 'typical bridge' isn't a bridge at all, is it? It's just constructed walls and floors! Pretty sneaky trick.

Submitted by: Savok - 2008-06-14 to 1057 Late Autumn

Aye. I've got to include a few of those things in bloodlines.
*hands cookie*

[Message edited on 2008/06/15 at 04:54 by Savok]

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