The dungeon master has arrived, as well as enough immigrants to push the population to 97.
I finished the glass dining hall skylight. Turns out that an easy way to make sure bags get used for sand is to set a manager job for collecting sand. You'll get some spam when bags are all full, but as soon as one gets emptied the sand job picks up on it.
Several ponds across the map have been supplied with water from the brook via underground tunnels to allow for more fishing spots.
The entrance now has weapon traps with 4 obsidian swords each, plus an additional row of cage traps. - Mister Six
There are 1 comments for this map series, last post 2008-06-13
Crystalumbra
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-05/mistersix-Crystalumbra-region1-1062-17212.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Wyrframe - 2008-06-13 to 1062 Late Summer
I like the start on your skylights, and the rooftop barracks. I've been using similar designs on an island fortress, although my (incomplete; one more winter to go) dining hall is glass all around; floor, walls, and ceiling. What makes it nifty is that the walls and entire floor look into the lake.
Thank goodness hailstorms don't exist, 'cause if they are as mean as the carp are, they'd bust that little ballroom right open.