There are 49 comments for this map series, last post 2010-03-23
Woah, what are you making? What's the oval shaped area for?
It's a wall to keep those fiendish crocodile and carp out. :)
Bah how do I remove a map? This is all screwed up, just bluey-green squares :/
Kazindir, if you register your account you can Edit maps. On the Edit map page there is a delete button for removing maps you don't want.
I'll go and remove the all-blue square map (sky tiles) for you now.
Motte and bailey fort perhaps?
Actually it's not a bad example of a motte and bailey, though with the bailey protecting a safe treecutting area rather than a village or anything.
This fort isn't really planned as any particular example of fortress construction, just a normal (slightly chaotic) succession fort. That's turned out to be surprisingly orderly so far...
That's a really cool fortress, esspecaily for a succession game. What is the bridge thing with the walls going into the river for?
Edit- haha I just noticed the toilet graphic ontop of the cistern. (or at least it looks a bit Like a toilet?)
[Message edited on 2008/07/02 at 12:12 by Unbeltedsundew]
[Message edited on 2008/07/02 at 12:13 by Unbeltedsundew]
Pfft, toilet. It's supposed to be a salt shaker! :)
Lol, although what with the theme and all I'm starting to see more...
Are you going to have millstones in the salt shaker to grid the rock salt?
It's a salt shaker, not a grinder. We'll just fill it, I think.
What's with that row of stones at the north edge of the map? Is it from the catapult maybe?
Hm, I guess they are. I think that catapult needs a bit of aiming work if they are though, not going to be much use lobbing rocks that far. :)
Yup, the line of stones are from the catapult. Mostly diorite, it seems. Someone set things up to train a couple of decent Siege Operators for the various ballistae we have lying around... not a bad idea, but it might be a good idea to build a nice ambush point with a well-placed ballista, rather than our current one which is well behind a couple of layers of defenses, to the point where I didn't anything hostile get anywhere near it in my last year.
To be fair, that ballista has been there longer than the outer walls have been! Actually I think it was there before the Foe Flusher.
You should know about that ballista, Jools, it first showed up during your uncle's reign sometime in 1053...
Yup, I built that ballista - but back then it was in a good place to defend against any attacks... some time afterwards, somebody built the outer wall and that meant that the ballista would then have nothing to shoot at but fortress inhabitants... oh and possibly elves, leaving the trade depot after having all their possessions seized...
This fort is stunning, the details and play areas are inspiring. I want to go play DF now...
Have to say I think this has been one of the most fun fortressess I've played, we just need more goblins now. :)
Don't worry! We just got goblins. Lots of goblins.
Sentries have come in from the hill, sir.... They report Goblins to the southeast. Thousands of them.
Hehe, more like "Sentries have come in from the hill, sir. They report goblins to the southeast, to the southwest, to the northeast, to the northwest, to the north, and to the east. In short, we're surrounded. By thousands."
Argh, kobold merchants have arrived, peddling suspicious spirits and dubious heating mechanisms! Quick, kill them and carve bolts out of their bones!
[Message edited on 2008/08/20 at 11:02 by Kazindir]
Let me know how you're Carp Catcher works, I'm very interested in it's success.
I was quite appalled to find what a mess the courtyard was in.
There was no paving, and it was inside!
Trees aren't supposed to grow inside a room.
Nist Akath yard is coming on nicely, but I can't find the fourth golden statue for the arch >:C.
Oh, and the carp-catcher hasn't caught anything yet, bit I'm sure it will.
Maggarg, your last comment almost read like a poem o.O
Wow, to think I was one of the people who started this.
The carp catcher is a resounding failure.
The carp just don't want to swim in.
I finished the paving and nist akath yard, and I'm starting a gatehouse.
The carp catcher appears to have caught three milkfish and two carp, but we have yet to close the floodgates and pump the water out to retrieve the cages.
Along with our dragon, hydra, elephants, warthogs, explosion of lion cubs, more cows than we can throw a steak tartare at, hippos, donkeys, alligators, crocodiles, jaguars, chimpanzees, a pair of musoxes, the usual unstoppable horde of cats and a white-handed gibbon, I think that makes this fortress so overloaded with animals we could probably defend it by just making goblin hordes trigger cage releases that release enough animals to suffocate our foes. And that's not to mention the Giant Tiger we've got somewhere...
Tamed it :3
The tombs to the south of the peasants quarters made me laugh.
The hydra had an accident and somehow died in the drained moat. If it helps though, I captured a Bronze Colossus, not quite as good but hey. :)
Im impressed that you lined the water ways with dressed matierial, thats a nice touch.
Also I like the tenaments all stacked up like that, the sheer amount makes it charming somehow.
Hehe, the waterways are mostly lined to prevent random mining projects from flooding half the fortress (again). The bottom of the moat is also paved for good measure, and to stop dwarves from grumbling about the water trickling in through the ceiling. This latter purpose has mostly failed. Damn swamp.
has it been 15years already?
well, the Abbey looks like it's almost finished.
The skeleton of the Abbey is, but it needs a fair bit of roofing and outer-walling yet. The of course someone needs to decide what to do inside, as other than the Sacrificial Pit there isn't anything there - there are still even grass and trees going on the inside!
Very impressive! :O
When Keldor manages to finish his turn, we'll have been twenty years stuck in this godawful swamp.
WORK HARDER OR ELSE
I nearly died laughing.
No, only 19 years, since the fortress was founded in the beginning of 1051, and it'll be 1070 at the end of my turn.
Gotta love that ballista.
has it ever been fired?
Not sure, I don't think I did. I don't really use siege engines at all but I was under the impression they only really work on the same z-level as target - so I had always thought it would never hit anything anyway, as it's on the first floor! :)
signature: order nexium
Is this a spammer which I see before me, the drugs toward the sig?
1071. I think that makes it 20years. :)
Looking at the first few maps made me quite nostalgic - and the fortress is still surprisingly recognisable in places, although vastly huger now. Hurray for oval walls!
Oval moat FTW!
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