Same fortress, a few years later. I have built a new, and architecturally grander entrance. its now a three storey hallway leading directly to the heart of the fortress. The Arena is also finished and furnished with a pet dragon.The waterworks have been finished allowing an indoor waterfall in the finalized throne room (very satisfied with it btw). also and indoor bath, safety plug, replica of the Constantinopel Hippodrome and a military restructuring.
Current projects are limited to getting rid of of goblin clothes and armor. and building a temple to god. haven't quite decided which one yet since my world is too old to have some actual gods around.
My main goal right now is to lower the total amount of items on the map. old tattered clothing, rock mugs, narrow silk socks. The only sucess so far is the rock cleanup operation. I have some quarry operations to get obsidian and limestone. otherwise no stone lying around. golbin underwear FUCKING EVERYWERE!!!
For a walkthough of the fort economy and layout check out the older map.
There are 4 comments for this map series, last post 2008-07-10
Tradesoared
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Don't have Flash?
You can download the compressed map file:
2008-03/quift-Tradesoared-region1-1065-3412.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: guardianelm - 2008-02-13 to 1058 Late Winter
What graphics pack is this?
Submitted by: Markavian - 2008-02-16 to 1058 Late Winter
Very cool ramparts, organised and what-not.
Submitted by: SomeDood - 2008-07-07 to 1058 Late Winter
I see you're still in the habit of making old-school cave-in proof rooms :)
Submitted by: Markavian - 2008-07-10 to 1058 Late Winter
That's just future proofing, right.. for when Toady puts cavein's back in and everyone's forts fall apart.