Knotshot - 1080 Early Spring by Bagpuss

Map Description:

Finally got through the magma. The animal trap is nearly up and running.

There are 8 comments for this map series, last post 2007-08-21

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Comments

Submitted by: Bagpuss - 2007-06-13 - Removed

Submitted by: Markavian - 2007-06-13 to 1083 Early Spring

Not at the moment, I'll remove those two mistakes later... I'm hoping to merge these two forms when I get chance.

Submitted by: Markavian - 2007-06-13 to 1077 Mid Autumn

I see gold, where's the platinum? I didn't think it was possible to get that before the chasm.

Submitted by: Markavian - 2007-06-13 to 1080 Early Spring

If you weren't aware - this map is the 200th submitted to the map archive. Congratulations. However, since 13 maps have been removed (erroneous) its actually only 1 out of 187 maps. Thank you for your contribution.

I like the diagonal corridors, I think you should use them more. Diamond shaped rooms perhaps?

Submitted by: Bagpuss - 2007-06-13 to 1083 Early Spring

Hah, cool :D

Submitted by: Bagpuss - 2007-06-13 to 1080 Early Spring

Wow, that's a great idea. I'm going to have to try that in my next fortress.

I'll be sure to upload it :)

Submitted by: Markavian - 2007-07-24 to 1085 Early Spring

A very colourful fortress, starting to look great!

Submitted by: GameHat - 2007-07-27 to 1085 Early Spring

I really like that you split your main path into the mountain in two, giving two major traffic routes with farming, food storage and dining in the middle for access from both sides.

I'm gonna steal that idea for my next fortress ;D

Submitted by: Markavian - 2007-08-21 to 1087 Early Spring

Yes, looking fantastic! Big rooms, detailed entry way, good use of space. I like the design you've used for your tomb/graveyard.

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You can download the compressed map file: local_map-1-1080-6.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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