This was my very first fortress; its layout is chaotic and wasteful, its entrance totally unfortified, as I learnt the game during the creation of this stronghold.
It survived its first goblin invasion with ease, aided by traders from the Mountainhomes. Its second invasion saw all its well-trained armies slain, but the goblins retreated. This filled me with grave concern and following the completion of the palatial main office, I planned to build a well-designed fortification complete with traps and a moat.
However the third invasion struck too soon. My untrained, novice militia was no better match for the armed and armored goblins than any craftsman. After the goblins broke through the traps and entered our hallway, everyone fought, with their backs to the wall, slowly retreating towards the dining room and throneroom... determined to make the goblins bleed for their prize. The defenders fell, by the dozen. As our demise became evident, the two legendary craftsmen, one of them from the Original Seven, who were to be saved at all costs, were ordered to take shelter in the throneroom. Here they listened to the clashes of battle, the death cries, and the gurgles as the last soldier fell and the goblin spearmaster slew even the wounded in the barracks...
Then iron boots clamped on the stone and the double door was threwn open...
...and so fell the last defenders and finest minds of Tourtin.
A tiny baby survived the devastation, apparently not sought for by the goblins, but I could not force myself to watch as it crawled in the blood of his parents and kin, until the goblins stumbled upon it. Almost twenty hours went into this fort, now no more than a decaying ghost town. May my unburied men rest in peace.
(Character set: Guybrush's 16×16, Graphic set: Dystopian Rhetoric)
There are 4 comments for this map series, last post 2008-01-29
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