Arrowpoint, some time later.
This snapshot was taken after a large scale goblin invasion. Turns out, the bridges aren't really the best defense - raising the bridges causes the goblins to sit outside of crossbow range, and wait, which makes it impossible for dwarves to do anything on the surface. Lowering the bridges at that point usually gets a lot of dwarves on the surface (even if you are quick with prohibiting surface access), and on the bridges, which means a lot of dwarves flying and dying if the bridges are raised again.
Either way, the massive casualties that were the result of the goblin attack caused a lot of dwarves to throw tantrums. Such large scale tantrum throwing usually has a cascading effect, as more and more dwarves throw tantrums as an indirect result of other dwarves throwing tantrums. Such a riot can mean an end to the fortress, and so measures were taken to stop it before it gets out of hand. However, because of this situation the fortress isn't operating at full capacity, and dwarves are still dying.
There are 4 comments for this map series, last post 2008-06-23
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Submitted by: Markavian - 2007-12-30 to 1057 Early Summer
Goal 1 acheived: you've created a large pit. I like the layout so far. give a courtyard feel to ever level. I though, also, gives a useful place to dump all the spare stone you collect.
Submitted by: Krash - 2008-01-10 to 1059 Mid Summer
A tip, instead of building a bridge 3 spaces wide, build 3 one space wide instead. Saves you a lot of trouble if your dwarves begin to experience homicidal tendencies towards architecture.
Submitted by: Dakira - 2008-05-31 to 1061 Early Summer
I agree with your sentiment about "Dwarven Military".
I like the pillbox idea you've got going on, and I'm working on a secondary wall myself. Hope yours fares better than mine has.
Submitted by: Charrat - 2008-06-23 to 1066 Early Spring
Wall is great. I like how you mixed the stones you used, makes it look more authentic and interesting.