Deeptowers - 1051 Early Winter by Tyrving

Map Description:

Winter has blown in, and with it, a small group of immigrants. Seven, in total, and one puppy, bringing Deeptowers' population to fourteen dwarves. Most were useless, skill-wise, so I'm re-training them for an assortment of jobs. I did, however, get a third miner and a third planter, which is very, very good.

The dwarven caravan came about halfway through autumn, 2 mules, 2 traders, and 2 guards. They brought half a dozen pieces of wood, which were promptly used up. Requested some seeds, and lots more wood. They also brought a couple of filthy kobolds. One, Kulkis, was torn to pieces by a dog as he tried to make off with our precious giant olm bone idol. I made his skull into a totem, and put it in the trinket stockpile as a warning to others.

Project "Get to the lakebed" is slated for early next year, if food supplies remain stable.

There are 10 comments for this map series, last post 2008-01-10

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Submitted by: Markavian - 2007-12-06 to 1052 Mid Summer

I like the central hall, but what's the big stockpile outside used for? Its kind of funny how the brook starts just on the edge of the map but doesn't quite reach the ocean. What's up on the surface? No trees?

Submitted by: Tyrving - 2007-12-08 to 1052 Mid Summer

No trees at all, something I didn't pay enough attention to on embark. That giant pile is for getting some of the stone out of the fort. The fey hunter went berserk and made pincushions out of about 5 dwarves before running out of bolts, and set off a chain of berserkers that left me with less than half a dozen dwarfs, all miserable. Sadly, I had to abandon.

Submitted by: Markavian` - 2007-12-12 to 1052 Early Winter

That -is- a cool dining room, good work :)

Submitted by: Tyrving - 2007-12-13 to 1052 Early Winter

Thanks! I'm considering having my engraver engrave the pillars, but he sort of scares me... ultra-mighty, perfectly agile and incredibly tough from half a year of non-stop smoothing... if any his works got defaced, things would get ugly.

Submitted by: Markavian - 2007-12-13 to 1052 Mid Winter

If you're going to make it an underground resevoir, make it bigger :) - water flows really fast. I've found it best to use floodgates blocking channels, then have water pumps turned on constantly; that way you can be pumping water without flooding anything, then you can use floodgates to let water through. If you use two floodgates a certain distance apart, you can create an 'airlock' system which only lets a certain amount of water into your fort. - Just some ideas, I'm still learning as well.

Submitted by: Tyrving - 2007-12-14 to 1052 Mid Winter

Alright, I doubled both reservoirs in size, and am in the process of digging them out... I think I'll wait until the next version to proceed, since every second tile dug out drops a dwarf down a level.

Submitted by: Grantyman - 2007-12-16 to 1052 Mid Winter

Really nice bedroom design!

Submitted by: Tyrving - 2007-12-16 to 1052 Mid Winter

Thanks! It's not my own design, I got it off of the archive of the wiki. Raynard's whirlpool design.

Submitted by: Markavian - 2007-12-18 to 1052 Mid Winter

I just realised, your tileset is tiny! Not quite micro, but pretty small. Don't see many people using it. I just noticed the bedroom layout as well, it does look good.

Submitted by: Tyrving - 2008-01-10 to 1054 Late Spring

I actually use a very slightly modified (no more than a dozen pixels) version of Lord Nightmare's IBM set (, though I have it twice as large when I'm playing. It gives the whole game a nice retro feel to it.

[Message edited on 2008/01/10 at 08:18 by Tyrving]

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