Waterdeep - 1053 Early Winter by matryx

Map Description:

The roofing project has been put on hold a little to allow us to construct more wall-blocks. This is where expansion into the lakebed will slow significantly because we have to create roof tiles as well as walls now as we move deeper.
Also - we're worried now that expanding the lakebed deeper might drain the lake into an aquifer. I hope not!

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps-archived/Waterdeep the Ancient Lake-Temple-1053-30240 (1053-Q4).fdf-map The roofing project has been put on hold a little to allow us to construct more wall-blocks. This is where expansion into the lakebed will slow significantly because we have to create roof tiles as well as walls now as we move deeper. Also - we're worried now that expanding the lakebed deeper might drain the lake into an aquifer. I hope not! 0 0 0 0 top

Comments

Submitted by: Idles - 2007-11-19 to 1053 Early Spring

Totally sweet. It's too bad the lake is only 2 z-levels deep, or you could make some totally massive structures.

Submitted by: Flok - 2007-11-19 to 1053 Early Spring

You're missing the point of water:

If he digs down FOR the lake, he can expand it to the lowest level possible!

He could fill the entire damn MAP with water, as ill-advised that may be.

Submitted by: thatguyyaknow - 2007-11-19 to 1053 Early Spring

very good. question, will you stick with green glass or eventually convert over to clear?

Submitted by: matryx - 2007-11-19 to 1053 Early Spring

Clear glass might be used in some areas, but unless I can import Rock Crystals, crystal glass won't be.

And Flok has the right idea, I intend to expand the lake-bed where needed so allow for further underwater "expansion" - I believe the lake already gets filled up from the South and East map edges, but I haven't confirmed that yet.

[Message edited on 2007/11/19 at 07:37 by matryx]

Submitted by: Grantyman - 2007-12-21 to 1054 Early Spring

Wonderful! I don't get why you don't have more comments. You should. I have never tried to build something underwater, but the glass idea is cool! also, I have a question. How do you free up bags for glassmaking? Mine are always full of seeds and the like. Anyway, Great temple!

Submitted by: llamavore - 2007-12-21 to 1054 Early Spring

does the glass actually require reinforcement in-game? or is that just a bit of realism? and i wonder what kind of crops you can grow underwater... or if you can have an aquarium with turtles or larger water fauna and such. keep us updated.

Viewer Controls

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SHIFT + Key doubles keyboard scroll rate.

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Don't have Flash?
You can download the compressed map file: Waterdeep the Ancient Lake-Temple-1053-30240 (1053-Q4).fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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