The final days of mighty Armorgleam. Between my FPS levels finally going into a terminal death spiral and the lack of active threats (the last goblin invasion was repelled in hand-to-hand combat with no casualties... even against the legendary bowman king and his entourage of archers!) the fort has started to get too boring, even considering I multitask while playing.
Final wealth count has just topped 9 million, representing an output of a bit over 2 million per year. I consider this quite good given that it includes practically no use of precious metals and no legendaries on full-time production, and indeed not even any mugs/goblets/glasses in active production.
There are 3 comments for this map series, last post 2007-11-15
Armorgleam
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You can download the compressed map file:
Armorgleam1057.fdf-map
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Submitted by: Markavian - 2007-11-14 to 1057 Early Winter
The noble quarters be cool, and it looks like you've got darming sorted pretty good as wlel. I can't help but feel that the fort is a bit exposed from the surface though. Saying that; there is still a lot of dead stuff on the map.
Submitted by: schm0 - 2007-11-15 to 1057 Early Winter
How many dwarves did you have at the end?
Submitted by: RPB - 2007-11-15 to 1057 Early Winter
139. The final goblin invasion had interrupted the autumn caravan so I didn't get any migrants in spring 1057. I was getting about 5 babies a year, though.