The aim was to explore some of the ways of placing things in 3d. I've ended up with a military tower to the west and a production area to the east. Rooms are 4 levels below the main level, to help avoid workshop noise. When under attack bridges in the main entry chamber can be raised to force the evil goblins (or dragon) through the miltary tower before coming out on the lower level.
I haven't quite worked out what I'm going to do with water just yet but I'm sure there'll be moats and some kind of waterfall eventually.
Sorry about the large number of near empty z levels, I hope it isn't a problem.
There are 3 comments for this map series, last post 2007-12-18
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Submitted by: Markavian - 2007-11-10 to 1062 Early Winter
Very cool spire, I have to see that in a profile slice at some point. I like the circular nature of your rooms, and the different directions that your fort has gone in.
Submitted by: Lightning4 - 2007-11-11 to 1062 Early Winter
Impressive! I quite like how you fully utilize the z-axis in pretty much every room of this fortress.
Kind of reminds me of a bubble-like design.
Submitted by: Lacero - 2007-12-18 to 1062 Early Winter
Thanks for the comments. Since schm0 got me started on circles I can't stop :)
Having the new side view really shows how flat fortresses are, I think I'm going to need a lot of z levels for my next one. It'll look much better from the side if most of the rooms are more than one z-level high.