The dorfs in Okunavuz' tribe shunned rectangular rooms, because they wanted something different from their original home. The level design is a mixture of 'digcircle' (lots, of different sizes) and ideas borrowed from fractal designs (and old church/temple windows, probably). The multiple intersecting circles form lots of opportunies for symmetric, yet irregular and organic room design, which I experimented with at every level. I kept some construction designations in the exports.
The jewels halls (Level 109, I guess), is probably the purest example of this idea, with one room assigned for each type of gems.
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Shrinemines
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